Here we are, we just finished setting up everything for our very first public release!
Yes, you read it right: we released our game and now everyone can play it, get it now on Google Play Store!
Everything is fine, the game is stable and funny, all pieces are in place. There’s naturally some other big work to do in order to introduce some new mechanics and redesign a couple of things here and there, but we will do such things following this release.
I cannot spoil what will come next, but I sure can explain what is going to come with this update, so take a chair and read carefully since changes here are huge and will improve the playing experience a lot!
First of all let us say that we are going to be live with two different versions of the game:
- a free version with video ads, that will contain all contents and mechanics of the full game but will only be playable if you have an active internet connection.
- a (soon available) paid version without video ads and even playable without an active internet connection!
Neither of these versions will contain in-app purchases or require any special permission to be played, but both will grant you gifts and small advantages through video ad rewards.
Let’s speak about counterfeits now. Great changes have been made here in order to grant fake items their real super funny importance. We have enhanced a lot what you can do with them (and we will add some more in the near future): if you now recognize a fake while you’re buying it you’ll be able to pretend a huge discount from it!
Playing with fake items has become a real fun, since it’s always risky to buy one but it could bring to huge gains if you manage to recognize it in time and sell it to the right customer!
Speaking about fun, a new funny and very useful animation has been added in order to let you know when you go too far with your offer. You just cannot guess random numbers to make your counteroffers, you know… your customers are not that dumb, they all have their own idea of how much they’d like to pay or gain, and how much they’re disposed to shift from that initial idea. If you exaggerate they’ll make you know and they’ll get angry, relaunching with a counteroffer that will easily be the same of their last one. Your fault, dear sir, you lost a chance to get a better price!
Then we added a couple of new features that actually increase a lot your choices and possibilities during the gameplay:
- you can now trash any item you have in your inventory! How could it be useful, you say? Well it is if you’re going to buy your new best deal ever, but have your inventory full of crappy stuff… Naturally you’ll lose the trashed item forever, but sometimes it could be worth!
- you can now interrupt any task your employees are on, anytime. Suppose you have a Restorer that is fixing a common item in good condition (so useless…) and you suddenly put your hands on an epic piece in terrible conditions! Instead of waiting the Restorer to finish his job before being able to assign him the epic piece, you can stop his task on the go and give him a new task (or fire him to get a better Restorer, if that’s the case…)!
That’s not all! We also added some visual improvements, especially regarding customers psychological traits and employee profiles. We’re not done yet with neither of them, but these first improvements already change a lot the visual impression and ease the understanding of all the information you need to know.
Last but not least, we fixed a huge amount of bugs and mechanics, we introduced a totally new way to manage the savegame in almost every moment of the gameplay and we dramatically changed the way we actually save the game, granting more flexibility for the future. No more trashing your game to restart again after a new patch! Yay!
I think that’s all for now, guys. We really hope all these changes will please you and make your gaming experience even better than before!
If you want to give us feedback or suggestions, you can do it on Twitter, Facebook or Google+ Community !
Stay tuned and have fun with Dealer’s Life!
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