Dealer’s Life updated: version B:0.63

Hello Dealers!

We were eager to release a new version since we found out that some bugs on the game flow still persisted, so here we are! Version B:0.63 right on the way for all players!

We worked really hard on this: we tried to iron out the game as much as possible in order to make it stable and flawless. First we worked on code disabling multitouch capability during gameplay and making a better management system for customers queue dynamics, then we changed the animation of buttons that appear behind the customer’s balloon making it quicker and more polished. We are confident that these changes will increase game stability a lot and will avoid a good quantity of problems related to customers stuck at the shop’s table or “later” / ”not interested” buttons not working. This means there will be no more awkward situations with your customers, where you try to dismiss them but they want to stay in your pawn shop. This sounds familiar, isn’t it? 😀

Speaking about graphics, due to new devices with wider resolutions coming on mobile market we made some changes on resolution management allowing an optimal visualization of the game also for them! In addition, we added a nice pop-up animation for all windows in the game, we hope you’ll like it!

Finally we added one more tutorial tip to better explain the “selling a fake” case dynamic, because if you know how it works… you know how to exploit it! ;D
In addition, we changed the way tutorial tips are managed to have better visibility in case we add some more in the future. With this version you’ll see again all tutorial tips and you’ll be able to disable individually each one from the pop-up itself or just shut them up with a single tap in the options menu.

That’s all for today’s update but be sure something bigger is coming: we are already working on the new release, which will soon be available to our Beta testers, with new employees and better performances to allow a good playing experience also on devices with low resources.
But most of all… do you see that bad guy that peers from the bottom of the “In Progress” list in our Roadmap? We finally embraced the mission and started working on it… Recurrent characters, plots and quests are coming!

Stay tuned and keep up the good deals!

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