Dealer’s Life updated: version B:0.65

Hello Dealers!
We just released a new update on Dealer’s Life, bringing our new version (B:0.65) to all our players!

The first addition is about a new job that some strange, dressed in black, guys have just brought in town… they call them “Brainwasher“!

Hey, that’s a brain washing machine!
Hey, that’s a brain washing machine!

They have this strange device that lets them reset your memory… and what better way to use it than dazing your soon to leave customers?

This renders the “brainwash” option a core mechanic of our game, linked to the employee and his level rather than a single extra possibility given to the player sometimes. And it’s for this reason that we made two big changes: the ad you will see can now be skipped and of course it has been removed from our Premium version!

Speaking about ads, we always listen to our players and, even if I’d like to remember that our Lite version is free thanks to those very ads, we decided to remove the ad shown when hiring a new employee!
That means that there are going to be a lot less ads in this version! But if you dislike ads and if you’d like to support us (and probably have some bonus and exclusive content in the near future, we are discussing about that right in these days!), consider buying our Premium version!

Regarding balance, in this update we also decided to increase the help you get when you run out of cash, so that it will be more difficult to lose a game, and to slightly increase the number of employee slots in higher level shops, given that there are more types of employee available.

Also, we had some reports of device heating, we investigated and linked them to some performance issues caused by our recent addition of in-game shadows and outlines to a lot of graphic elements. With this update we moved those graphical improvements to the sprites and the images included in the game, so your device will have a “lighter” effort running our game, improving performance and reducing heating. Please tell us if you notice any further issue on this topic.

And last, but not least, we have a wonderful new set of screenshots!

So, Dealers, what’s next now?
Well, as we said in our last post we are currently in the design phase of our next huge task which is bringing to (Dealer’s) life one of our core gameplay mechanic: quests and storylines. We have planned this since the beginning as Dealer’s Life was born with this great idea in mind of mixing stories and consequences into the everyday life of a pawn shop owner. Which is also a tribute to one of our biggest inspiration: “Papers, Please, created by Lucas Pope. And if you are reading Lucas, those are all for you: 👍👍👍🤘🤘🤘 !
This is really huge and it will take us a lot of days before it will be completed (the design is huge, let alone the whole development process), in the meanwhile we are working on a lot of things (as usual), you can check them all on our roadmap, here is a summary: a gameplay video for YouTube (which is currently in its early development/editing phase), a new items pack (a sneak peek will be released on the roadmap very soon!), the design of the new “advertising agent” employee and the development of the “lock” button in inventory.

That’s all for now, don’t forget to comment and let us know what you think!