Dealer’s Life updated: version 1.00 – Out of Early Access!

To all Great Dealers out there,

nearly one year ago a new game came out of nowhere, its name was Dealer’s Life. Little by little it started to grow, making its first steps in the gaming scene. Players liked it and the developers saw it was a good thing.
Months have passed since that very first moment… It feels like an entire life to us but every day spent working non-stop and every hard moment we experienced during these months now seem a fair price. Today is a great day: today Dealer’s Life hits 1.00 version! Today we release our very first game in its very first complete version!

Even if we go on working on it, we think that this 1.00 version is complete from our game design perspective and it’s an incredible goal to reach for us: it really is something we’ve been dreaming of since the very beginning, we’re so happy and proud of having done this much! It would have never happened without all your awesome reviews, feedback and support so here we want to publicly thank you, Great Dealers around the world, because your love for Dealer’s Life is the reason for us to be here.
To celebrate this historic moment, we decided to start another sale for Dealer’s Life Premium which is now 66% off on Google Play Store till April 2nd! So, what are you waiting for? This is the right time to start playing DL or to switch from Lite to Premium!

But enough with emotions, let’s now talk about what’s inside this historic milestone since there is really a lot to show!

Graphic improvements! It has been a long time since we wanted to work on these but we never found the right moment… till now! How can a 1.00 version be released without a little beautician treatment? So we worked hard on many details here and there in order to improve the general visual feeling of the game, we really hope you like what we’ve done! Here is a complete list of all improvements:

  • smoother windows animation
  • new background for message windows
  • resized some windows to make them bigger and more readable
  • added an animation to highlight the “OPEN” button during the start of the day
  • better item positioning on the shop’s table and in the item details window
  • removed and changed the disclaimer window automatic popup in main menu (you will still get it from the “Info” button)
  • added new icons in the character section of the notepad to highlight the reputation slider and the “My Story” section

  • more colors for circles on the newspaper, with same color code of the notepad tabs: violet for employees, yellow for free gifts, blue for shops, green/red for good/bad events

  • better layout for the end of the trade window, giving more importance to the actual money gained (or lost 😀 )
  • new colors for windows titles
  • new backgrounds on every page of the notebook to better highlight the current section you’re browsing

  • better animation for the client’s balloon and dialogue choice buttons
  • a new and shiny slider in inventory and employees sections of the notebook to better display all active tasks and their time to completion.

In addition to that we also gave some more attention to the sound compartment with more button sounds in main menu, Google Play Games menu, options and character customization screens.
There are still some other changes we would like to introduce regarding this topic, you’ll surely see more on the following releases.

Talking about graphics we’re not finished yet: do you remember the “Christmas theme” we released on December? Well now it’s time for a new holiday theme! Guess what? You got it! Easter theme! During the next days you will have all your shops decorated with Easter eggs and lovely bunnies, and it will be possible to buy and sell Easter related items too! Since this feature we built is designed to manage multiple themes, expect more holiday themes to be released in the future!

You still want more? Item Pack #5 is out now with 30+ new items, bringing the total number of items to 348! This pack is sports themed, so get ready to haggle for footballs, tennis rackets, golf clubs, boxing gloves and much, much more! Of course, as usual, this item pack includes every kind of item rarity so you can expect nice surprises at every stage of the game!

Let’s now talk about employees. We all love to have powerful employees at our side, especially employees that perform tasks on items. We analyzed all employees we made so far and realized that the Expert was good but could be better if he could give some more value to items he works on, just like the Restorer. Since we wanted to diversify the effect from the Restorer’s one, we went for a great idea from Bryan (thank you!), the really Great Dealer who suggested it in our Public Roadmap (here’s the card). The idea was to make the Expert being able to find hidden traits on items he analyzes (such as the signature of a VIP or a link with some historical context) greatly increasing their actual value!
Of course, the chance to succeed is quite small and it will increase with the Expert’s level so do not expect that to happen so often with a level 1 Expert…

Speaking about powerful employees… here comes the Forger! All Premium players will be able to hire this long awaited employee and start playing as criminals for real! I mean… I’m not saying that you should be criminals at all, being a criminal is bad and you should all respect the laws… But in case you hired a Forger by mistake you should know that he’s able to transform an item into a much more valuable, fake copy of itself. He will take quite a lot of time to do it and you won’t know how much it will cost till the end of the task, but most of his results will come out to be really serious profits if you manage to sell the fake item to the right person… but I’m not saying that you should! You know it: if you get a fake you should give it to the police or destroy it. ;D

With this version we also worked on game balance: we always want to improve it since more and more of you are playing late games and provide us most useful feedback about your gaming experience (thank you Don Diego, the most enthusiast Great Dealer in our Public Roadmap! :D). We listen to you guys and we do our best to improve the game with your feedback, so these changes are for you:

  • increased the maximum number of working locations in shops so you can hire more employees!
  • increased the average number of customers you will receive every day so you will get more deals!
  • increased item average price during mid and late game, so you’ll have more gains and risks!

Another important improvement we included with this release will surely make happy all our French speaking players! I am talking about French Localization! Now the total number of languages included in the game has risen to 5, with Portuguese as our next target!

Last but not least, with this release we also made some changes in the game save process, greatly decreasing the save game file size and improving saving performances. We had few reports of saving issues and, even if these were a very small percentage of all our players, we wanted to improve the process and with this change we are minimizing the risk of a game save failure. Remember that if you are one of the few players with a save game issue, you should try granting the “SD access” permission to the game to see if that solves (we added that optional permission for this very reason on some specific devices).
In any case we will never stop to suggest to save your game in the Cloud every now and then so if anything happens you can always have a backup!

And that is all for the mighty 1.00 version! We really hope you’ll like all these improvements!
Stay tuned for more updates and keep up the good deals!

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Dealer’s Life updated: version B:0.94 – Biggest Update Ever

Hello and welcome back, Dealers from all over the world!

Today we’re here to announce the release of what we call the Biggest Update Ever, and if you’re smart enough you already know from its name that this is going to be huge! We worked really hard and really long on this because the amount of new content and mechanics involved is really enormous.

Where to begin? Well, l’d say let’s start from the biggest: Encounters Pack #2 has arrived! It took quite a long time to be implemented but we really wanted to make it as balanced and entertaining as possible. We redesigned and improved the overall structure a couple of times and now we’re finally out with more than twice the number of encounters we had before! We added a completely new recurring character named Randal Tombs with a lot of new encounters related to him. I won’t say much about him, I’ll just say that Randal is your neighbor and runs a pawn shop as well, he likes challenges and bets so be prepared to play with him!

And you are…?

Along with Randal’s encounters we introduced some new encounters related to existing characters, improving the integration between different plots and adding some new funny ways to get rid of the local mafia. The entire structure of new encounters is designed to follow you from the very start to the end of your game but it’s quite flexible so you’ll be able to see most of encounters even if you’re currently in the middle of a game. My personal advice, though, is to begin a new game if you want to experience the new game’s mechanics at their best.

Since there are now so much new encounters available, we decided to increase the frequency of encounters during the game in order to get one encounter on an average of a week and a half, which is much more often than before! This will surely grant you a ton of variety and surprises during the entire game so be prepared to receive a lot of recurring characters in your shop and listen to their crazy stories!

Oh wait…

There’s no new encounter without new goals, so guess what? New Achievements Pack #3 has arrived, too! We introduced some new funny achievements related to new encounters you can unlock by exploring different plots. Of course they’re secret achievements, we don’t want to spoil you anything about what you will find!

We also improved the “My Story” notebook section by making a lot of changes to what is displayed there, so now you’ll mainly find information about quests you completed or quests you’re going to complete, just to keep track of what you have done or what you have to to in order to proceed. If you are already in the middle of a game it could happen that some entries in your “My Story” section will change or disappear with this update. Do not panic: all your actions and choices are still there, we only changed a bit the way to display them!

Let’s now talk about another big improvement: we finally introduced leaderboards in the game! I personally really love this new feature since I couldn’t wait to see how good you are at playing Dealer’s Life and how much can you beat me at it! And, I must say, during Beta testing you really beat me a lot… But I won’t surrender!

We introduced a good number of different leaderboards here and this is a really interesting thing since they actually grant different types of challenges:

  • Top Grossing Item: here you will find the most profitable items of all time. They’re not registered by their real value but by the value you achieved to sell them, so you’d better make a good deal!
  • Top Grossing Dealers – first 4 weeks: this leaderboard is for players who like early game! How much can you gain in a tiny game time window of only 4 weeks? Do your best to get to the top! And if you fail do not worry: it’s only a matter of half an hour to make another try!
  • Top Grossing Dealers – first 16 weeks: you like the concept of the 4 weeks leaderboard but you think the game time window is too tiny? This leaderboard is for you!
  • Top Grossing Dealers: this is the ultimate and massive leaderboard of all of you, registering your progress during all your games, the only limit here is winning the game: if you choose to go on “infinite mode” after that, your score won’t be registered anymore, you’ll have to begin a new game.

Of course you won’t have to choose in which leaderboard to go, everything is done automatically according to your in-game day: for the first 4 weeks of game you’ll be registered in all 3 “Top Grossing Dealers” leaderboards, after the 4th week you’ll be registered only in two and after the 16th week you’ll see your score posted only in the last leaderboard. And you’ll always be registered in the “Top Grossing Item” leaderboard, unless of course you go on “infinite mode”.

Since we think this leaderboard thing is quite cool we decided not only to give you access to that in the main menu (in the Google Play Games menu) but also to put a direct link to leaderboards in the notebook at the end of every week, so you can see your weekly progress without leaving the game!

Do you notice something new from the image above? You got it! We now let you Cloud Save in the same section of the notebook so you will be able to upload your game to the Cloud more easily! Having a Cloud Save is really useful: you can keep it as a backup if something goes wrong with the game, you can use it to export your game to other devices or you can even use it to transfer your game from Lite version to Premium version of DL! So what are you waiting for? Cloud Save now!

Do you think we’re done with this update? Wrong! We just can’t stop improving the game and since DL is cool because is funny, here it comes the most awaited Newspaper Article Pack #1! What is it? Well, it’s a big pack of 30+ articles that will randomly appear in the newspaper at the beginning of every day, they have no practical use but they’re quite fun to read and we have to admit we love to write them. They’re full of references about video games, movies and real life and we really hope they’ll make you laugh!
Talking about this, we would like to thank everyone who joined our Crazy News Contest submitting a real lot of proposals for new articles to put on the newspaper! We laughed for days! Most of your entries were pure masterpieces but we had to choose a limited number so we selected the best 4 articles and declared the 4 winners who got a free copy of Dealer’s Life Premium! Again, thank you very much to all of you, we really hope to repeat this experience in the future so keep your crazy ideas safe for the next trial!

Of course all these new features come along with an infinite list of small changes, bug fixes and improvements we made in terms of game balance, game flow and overall visual feeling. I’ll mention here only the biggest: we increased the average number of customers especially in early game, restyled icons in main menu, improved animations for the beginning and the end of the day, and much, much more!

We have to say that with this update we’re really moving forward and taking huge steps towards the big milestone that is the 1.00 version! That’s it: we’re very soon going to get out of early access and finally reach the first final version of Dealer’s Life! This does not mean we won’t continue improving the game after that, but it means that we implemented all core features and mechanics we imagined for this game and we can consider DL out of open Beta! This is the biggest milestone achievable for us and we really are so much excited about it!
What are we working on, you ask? Well, for sure there will be the new Item Pack #5 (with sports related items!) and the French localization, then there will be some new shady employees in town. We don’t want to spoil too much but everything will be soon revealed on our Roadmap!

We hope you enjoyed all these great news about Dealer’s Life and we look forward to see you in game (this time for real! I’ll look for all of you in the leaderboards 😀 )!

Stay tuned for more exciting updates and keep up the good deals!

Dealer’s Life updated: version B:0.92 – More Money

Good day to all Dealers!

We are here to announce that we just released a new version (0.92) code-named “More Money”!

The first improvement, as the code-name suggests, is related to the money tiers that your customers will bring (and show) during their offers: we increased the number of different sprites and restyled all of them!
This will let you better understand with just a glance the level of money the customer is offering, which means that now your jaw should really drop if you see that your customer is bringing a suitcase or a safe full of money!

Some of the new tiers for your customers’ money offers!

The next change in this release is connected to the VIPs that own or sign the items your customers bring you, we added the new VIP Pack #2 which is related to sports and gaming industry. You’ll see a lot of funny names that you’ll surely recognize as famous athletes or renowned game designers.

This is something I’d definitely buy in my pawn shop! ❤

Next, we changed the soundtrack for the commercial district as we felt that it was a bit different from the others, both for thematic and genre reasons. So we browsed the collection of our beloved Kevin MacLeod and found a wonderful replacement, here’s the track along with some wonderful dancing mouse skills as always! 😉

Our huge thanks to Kevin MacLeod for his wonderful work in creating all these Creative Commons licensed amazing tracks!

Lastly, we fixed two bugs we introduced in 0.90 version:

  • on some Android 8.0 devices (but apparently on no device that Google uses for its automated pre-launch report…) there was a bug that prevented the game from correctly launching.
  • on French and Portuguese devices there was an issue with automatic language detection that set the language to French and Portuguese even if these localizations are currently not included.

We apologize for these inconveniences and we want to thank our players reports that let us know about these issues. We also would like to thank our friend Mario “Iocia” and our player Kym that helped us debugging the first and the second issue respectively, which helped us release a fix in less than half a day since each report.

So, what’s next now?
Well, we took a bit more time for this release (compared to the usual 4 weeks per release) because we were working very hard “under the hood” on new Encounters. This is actually already completed and it’s undergoing a final testing phase so very soon, after our tests and the localization of all the new dialogues, you can expect a new Beta release which will include a new special character (Randal Tombs, you can find more info here on our Roadmap) and a lot (and I mean REALLY a lot, the total number of encounters is more than doubled) of new encounters and dialogues. These will bring also improvements in the “My Story” section of your notebook to better describe all the encounters that you had, and new Achievements with some new achievements connected to them.
We are also developing the new Item Pack #5 which will be connected to sports: be sure to check the card on our Roadmap because soon we’ll post some screenshots about them!
Then we’ll very soon complete the new Newspaper Articles Pack which will also include the best submissions from our “Crazy news contest”! If you have not yet submitted your article, hurry up and check all the info here, then submit your article for a chance to be included in the game!
Last but not least, in these days the French localization was completed, it needs proofreading and the translation of all the new dialogues but we can assure you that it’ll be soon ready!

With all these changes in progress it’s easy to see our goal: we are closing all the major aspects of the game to release the “1.00 version” and close what we call an early access to the game!
With this great milestone of course we will not stop working on the game (the Roadmap is full of ideas and improvements) but we will be able to start with more confidence the iOS (and Steam probably) port and evaluate a price raise for the Premium version. But don’t worry, we’ll announce this change in time, so that everyone will be able to jump on the Premium train before its price increases. 🙂
And, speaking about price, be sure to check our social pages and our Premium version store page because we are going to celebrate one year from Dealer’s Life Lite release (on February 13rd) and one year from Dealer’s Life Premium release (on March 10th) and we are evaluating a “surprise”! 😉

That’s all for now, we hope you like this update, let us know what you think here in the comments or on our social pages!

Dealer’s Life updated: version B:0.88 – Über Piñata

Good day to all Dealers!

We are here to announce that, after a couple of weeks of Beta testing, we just released a huge new version (0.88) code-named “Über Piñata” (UP)!
The reason of this name is quite obvious: now Dealer’s Life speaks German 🇩🇪 and Spanish 🇪🇸 ! We hope all our German and Spanish speaking players will like this improvement, it will sure help them to fully enjoy our game!

Speaking about enjoying the game, we thought that a bit of Christmas theme would help feeling some good Christmas vibes! You will now be amused by Christmas lights, Christmas presents (you can even find them as special items!), Christmas tree and the ever-present Christmas hat!

But we wanted more for this release and so its real core is the addition of the new Mythic rarity along with the new “Geek items” pack! I won’t spoil much here, you will find a lot of movie and video game references, we know you’ll like them! Not all of them are rare so you’ll start seeing them right now, but you’ll soon discover that Mythic items are REALLY rare and expensive!

Can you get all the references?

These changes led to a global price balance that let us increase the average item price per rarity (with of course “mythic rarity” being the most expensive average) and increase the item price average for every fame level.
This was done with two goals in mind:

  1. a more rewarding feeling while buying and selling items.
  2. more interesting items for every fame level (which means less “skippable” items generated during late game).

Of course this affected “Free Gift” generation too, so expect better prizes (both cash and items) when choosing to open them at the start of your game day.
This is really awesome, we tested it thoroughly and we can say that now the game feels more rewarding, with a higher item price average and with more interesting items for every fame level! Let us hear your voice on this, we think that now the progression and the “general feeling” is really better.

Spoiler alert: a customer brought an android for sale!

Another task we completed with this release is related to performance optimization: we did a lot of tweaks and changes to cut memory and GPU usage, battery consumption and device heating. This is huge, during our tests we had great improvements on responsiveness and device heating (which means less battery usage) on both low-end and high-end devices. Let us know how the game is improving on your device!

Last, but not least, we checked all the English text and found a lot of small typos or mistakes that are now fixed! We apologize for these mistakes, we hope that now the English text is smooth and nice to be read, if you have any feedback on this we have a dedicated card on our Roadmap.

And that’s all for now, we really hope you’ll like all these changes!

What’s next, you wonder… Well, we will soon start working on the new Item Pack #5, on French and Portuguese localization, but we are already working on designing the Encounter Pack #2 with more special characters, dialogues and choices!
With this, we’ll be very near to what we call “1.00 release”, which means that we will consider Dealer’s Life a full game, increasing its Premium price a bit and focusing on other platform releases (surely starting with iOS), while of course improving it with new Item Packs and new features (even suggested by our players!).

Remember that you can always track and comment our planned tasks on the Public Roadmap where you can also give us feedback or propose new ideas or changes.

Stay tuned and keep up the good deals!

Dealer’s Life updated: version B:0.85 – Play More, Lose Less

Good day to all of you Dealers!

We have released a lovely update for Dealer’s Life, bringing to you the new and shiny 0.85 version, or as we use to call it, PMLoL (“Play More, Lose Less”). In this update we focused on providing an overall more enjoyable experience to everyone by making some more changes on recurring characters, bank donations and the Brainwasher employee!

Let’s proceed in an orderly fashion and let’s talk about recurring characters first. When we first released recurring characters, we heard some voices from you complaining about the chance of losing the game and since then we did our best to adjust this mechanic in order to make the experience less frustrating. BLAH update (the last one, 0.82) was indeed a good first step towards the right direction but within BLAH it was still possible to lose the game in a couple of situations. We really would like everyone to love this game and we understand how bad could be to lose a long played game without alternatives (remember though that some are hidden!) due to a single bad decision or a button pushed by mistake, so we went further and completely removed any chance to lose the game from recurrent characters dialogues! Beware though: this does not mean that you can avoid bothering with mafia or police: they still can put you in real trouble and they still have huge consequences! Let’s say that if you take bad decisions with recurrent characters you won’t lose instantly but you’ll still be able to lose if you go negative with your cash!

So you’ll now face losing resources instead of brutally losing the game. That’s good but the final result is that you will actually have more chances to lose resources than before. That’s why we didn’t stop there and modified the bank donation mechanic too! Since the game got longer and more difficult, from now on the bank will save you from bankrupt not only once but three times! With this we want to make the game more forgiving and grant you the “three lives” chance that many old school games provide! You have to watch out, though, since every bank donation will be fixed and could end up not covering the entire debt you have! Should you still have negative cash after a bank donation, next day you’ll receive a new one (if you still have one). This will of course not grant to extinguish your huge debt, neither, but it will surely give you more time to recover!

Let’s now talk about the Brainwasher employee. Do you remember we buffed the Expert in our last update? Well, now it’s time for the Brainwasher to be buffed! With PMLoL we decided to make this employee much more useful than before by granting you the possibility to use his power in more “bad” situations! Since yesterday you could use him only if a customer doesn’t agree with your offer and goes away, but now you can use him also in the following situations:

  • if a customer forces you with a final and definitive offer
  • if a customer recognizes the fake you were about to sell to him (!!)

In both these cases the dialogue with the customer will start again, granting you a new chance to make a big deal (or to fool him)!
Maybe some of you have already discovered other useful situations where to use the Brainwasher… well, keep always in mind that Brainwasher power uses are limited per day and we didn’t changed them with this update, so even if you can use him in more situations, now more than ever you’ll have to carefully decide if and when to use him!

And that’s all with this update!
We really hope you like these changes, do not forget to let us know what you think here in the comments or in our Public Roadmap where you can also see that… “Geek items” pack and mythic rarity are coming!

Stay tuned and keep up the good deals!

Dealer’s Life updated: version B:0.82 – Better Life Adjustments Heaven

Gooood morning to all Dealers out there!

Did you enjoy the great MUU? Yes? No? Well, in any case here we come today with a lovely new update called Better Life Adjustments Heaven or, as we use to call it, the BLAH! Can you guess what’s inside the BLAH? You got it: a lot of love, peace and great gifts for everybody! Since we realized the huge MUU was a bit too harsh we worked on tuning some mechanics here and there to make the overall experience much more enjoyable and less unforgiving!

Let’s firstly talk about the biggest set of adjustments that comes with BLAH: recurring characters! We knew they would have drastically changed the game experience, many of you liked them, some others didn’t and I personally think that’s a normal process in a game that is still in development. Nevertheless our goal is to make a game that everyone can enjoy as much as possible, so we decided to review all encounters developed so far and adjust them to have a smoother flow of plots and make the game harder to lose. As a result mostly all mafia encounters have been rewritten and redesigned, a few more encounters have been added and others have been modified to better fit the overall plot. We introduced some more reward you can get from encounters but most of all we enriched a lot of dialogues with new answers you can get only if you satisfy specific conditions, such as a specific employee, a skill higher than a value or reputation level. That’s right: the higher skills you’ll have, the more chance to get better options in dialogues! You can also use passive employees to increase your skills and get more answers so everybody go for them!
For what concerns reputation… all I will say here is: do not think that if you go criminal you’re losing the game, there are ways to win on both good and bad sides, you just have to find them out!
We are still evaluating the possibility to include a new option to completely remove all encounters but we think that with this update it won’t be necessary. We also think that encounters are a core mechanic in the scheme we have in mind for our game, so we would like to avoid implementing this option if not necessary.

Ok, I’ll try…

Another set of changes introduced by BLAH regards the Expert! This great employee was a bit underrated so we decided to give him a boost not only by giving him a chance to recognize fake items during a quick estimate, but also by drastically increasing his estimating capabilities! Before BLAH the Expert used to make quick estimates based on a certain value of Competence defined by his level of experience which made low-level Experts quite inaccurate in their quick estimates and quite annoying when they often simply cannot give you any quick estimate of the item. With the lovely BLAH now Experts will always make quick estimates based on a fixed, high value of Competence, regardless of their level! The only limit here is the number of times a day you can use his power (which still depends on the Expert’s level). Oh, and keep in mind that a top high Competence could still give a little percentage of failures during quick estimates, especially on high rarity items, that’s why if you want to be 100% sure about an item value and authenticity you’ll have to assign that item to the Expert for a few days to evaluate.

The Expert is now evaluating… coffee!

That’s quite it for the Expert, but stay sure it’s not over yet with him. We still have a couple of nice ideas to increase their power even more, something will surely come in the near future and I must say… this is just the beginning of a big tide of love we want to give to all active employees (Restorer, Expert and Brainwasher) in order to make them a lot more powerful and useful! And this brings us to another big feature introduced by the BLAH…

How many times you desired to have just one more free Restorer to fix that damn item in bad condition before someone comes to buy it as it is (or before you get sick of keeping it locked in your inventory)? Well, from now on all Premium Dealers will get the possibility to hire two employees of the same type between Restorers, Experts and Brainwashers! Since all these employees can only be used a limited number of times a day, hiring more than one employee of a kind will increase the times you can use his power accordingly!

Restorer twins!

Wait, what about Lite players? We absolutely wanted to give some more love to them too, so we decided to listen to your suggestions and remove the video ad on the Brainwasher power! Now it’s free of ads like any other employee ability, definitely a great change for Lite players!

Last but not least, we continued to listen to your suggestions and made a big rebalance of late game item prices to make them more in line on what you would expect in a late game: average prices have been increased and trashy items have been greatly reduced! This will likely lead to a solid growth even at the end of the game!

We really hope you’ll like all these changes!
If you want to know what’s next, you can check our Roadmap but, to tell you in advance one big improvement, well I’ll say just three words: geek items pack!
Stay tuned and keep up the good deals!

Dealer’s Life updated: version B:0.80 – The Mighty and Unforgettable Update

To all Great Dealers out there: the time has come for a new era for Dealer’s Life!

We just released the 0.80 version and with it we make another huge step towards the game as we imagined it in the very beginning, with all core mechanics into place. Still more work has to be done in order to implement other contents we designed, but in this historic moment we can officially say that all major mechanics are now implemented and working fine!

As you can imagine from its name (yes, from now on we will name every update! 😀 ), the Mighty and Unforgettable Update (MUU from now on) includes a real ton of changes and awesome new features that will radically change the feeling of the game as a whole. Since this is a really huge thing, we worked hard to test as deeply as possible the new mechanics we’re introducing: three weeks ago we let our proud and glorious Beta testers the possibility to play with the first version of the MUU and they gave us their invaluable feedback about it. Thanks to their brave sacrifice we were able to understand what to tweak and what to add to make the game that it is now. I would like to ask for a minute of silence in memory of all the games that met an unexpected end during Beta tests, to give them the respect they deserve and thank our Beta testers from the bottom of our hearts.

*one minute of silence*

Now, let’s start with details about the great MUU!
Where to begin? Ok, I’ll start form the most obvious: recurring characters are here!

We all waited so long for them and now finally they’ll start visiting your games!
But what exactly are recurring characters? Let’s say they are special characters that are not the kind of customers you’re used to see in your shop: they don’t come to buy or sell stuff, they come to speak with you and make you decide your destiny in the game. With this MUU we’re introducing the first 5 characters: the Policeman, the Special Agent, the Mafia Guy, the Mafia Boss (Don Vito) and the Worker (actually he is a special guest from the future recurrent characters pack #2, he has just one encounter now). Each one of them can bring you new possibilities, challenges, choices to make, rewards and prices to pay for decisions you’ve taken during the game! Possibilities are countless and you must pay real attention to what you say to these people since they could be quite unpredictable and potentially lethal. That’s right: in some cases you could lose the game if you make the wrong move! And that’s what a lot of Beta tester did before some balance changes, here’s why our huge thanks to them!
With many characters and many plots going forward at the same time, it could be quite difficult to remember all the choices you took during the game, so to help you out we introduced a new subsection in the notebook and we called it “My Story”: you can find it in the section about your character. All major encounters, quests and decisions you take are registered in there, so you can check them at any time!

Since a big part of the fun is to discover all the plots linked to these recurring characters, I won’t spoil much about them, I’ll just say that the reputation system we introduced with version 0.75 (and a particular employee you may already have hired) are deeply connected to recurring characters… And I’ll say no more about it!

Ok, ok, I’ll also say that with recurring characters comes a new and shiny achievements pack completely dedicated to them!

Now let’s move on and talk about Google Play Games Cloud Save! We totally understand the need of it since it is quite bad to lose your saved game if you change device or go Premium, so we did our very best to provide it as soon as possible! With the MUU release is now possible to upload your saved game to the Cloud, so you can download it on another device or after you purchased the Dealer’s Life Premium version, or even use it as a backup!

Another really big change we made with MUU impacts the game’s balance: since many of you reported a quite short play time in order to finish the game we decided to make a huge series of adjustments to provide longer games and to align some prices/cost to recent items price changes. Now many costs, from skill increase to shops and even employees, have been modified to fit better during all the game time: the general rule we applied was to have much more expensive possibilities in late game but still maintaining the right challenge in early game.

The Pawn Employees Guild urged us to greatly increase their salaries!

With this new balance you’ll have much more things you won’t be able to afford at the beginning, so we also tuned the generation of offers in the newspaper in order to provide mostly affordable shops or employees according to your fame level. All these changes go along with the consequent balance of some winning threshold which have been greatly increased.

Last but not least, MUU also comes with new great improvements in music and graphics: you’ll listen to new tracks from the mighty and immense Kevin MacLeod, our first and only favourite composer, and enjoy some smart UI animations that will help you keep better track of cash flow, items and employees!

Is that all? Well, not really! We also implemented a new animation for the brainwasher power, auto language detection at first launch (which right now will detect Italian, the only localization implemented apart from English), a general sound optimization, new tutorial tips in the main menu and when the first recurrent character comes, a confirmation popup before leaving the game, an in-game notification when a new version of DL is available (with an option to enable it also for Beta releases if you joined our Beta)… and I’m sure I’m missing something, there’s really too much in the MUU!!

We really hope you like all the new content and the improvements we introduced with this update! If you do, you can be sure that the show is going to get bigger and bigger!

Stay tuned and keep up the good deals!

PS: if you want to contribute to the German, Spanish or French localization of the game, please contact us as these are currently under development!