Here we are with our latest great update, bringing Dealer’s Life to version 1.06!
We called it “Summer Deals for Geeks” update, can you imagine why? Well, let’s look what’s inside it to know!
First let’s talk about summer! Holidays are finally here, we all love to get some rest and relax somewhere quiet, with a lot of sun and possibly some sand and sea, right? Well, since we often like to give different dresses to DL, we thought it would be nice to make a summer theme in order to celebrate these lovely “do not disturb I’m on the beach” days! 😀 We hope you’ll like it!
As usual, along with summer decorations for your shop we also introduced some thematic items, will you be able to find them all? 😀
Let’s move on now and talk about the next topic: deals! We listened to all your feedback about finding good deals in late game and we decided to make some more adjustments to items prices and their progression during the game. In version 1.06 you’ll get a minor increase in the average item value per level and a strong increase in the median item value per level. What does it mean? Well, from now on every item will be a little more expensive since the beginning, but you’ll get much more items that are worth a deal and less items that you want to discard! This will prevent you from having too many items that are not interesting in late game because they don’t represent a worthy investment. Items related to historic events or belonged to famous people will be more common than before, resulting in a much more varied, interesting and funny experience!
In addition to this, since with more valuable items you’ll easily get more money (but it’s up to your skill, of course), we also changed the money threshold you’ll have to reach in order to win the game by having a lot of money, so prepare for a long run!
Speaking about the next topic: geeks! This is for all geek dealers out there! We are geeks too, so we just couldn’t wait to release another geek items pack! With this release you’ll get around 30 completely new and crazy items with really a ton of funny references to movies, cartoons, videogames and much, much more! We really hope you’ll love them since we definitely do! 😆
Last but not least, we know you love sharing with your friends all the wonderful items you find in the game so we added a share button when checking the item before starting the negotiation. We can’t wait to see what you will share, be sure to send your images to Dealer’s Life Twitter or Dealer’s Life Facebook Page!
And we got you covered if you want to share the game with your friends: there is a new share button in the main menu too, so you can easily let your friends discover and install the wonderful game you are playing.
And with this we reached the end of this update! We hope you’ll like it! Do not forget to come to our Roadmap or to our social pages and tell us what you think, we are always very happy to hear your feedback! What’s next now? We are working on auctions where you can sell your items and a better visualization for the fact that the item was examined by an Expert and for the “fake” stamp.
A bit more than a month has passed since our last update, a lot of things happened but I’ll just mention a broken arm for one of us 😣, which is the main reason of most delays we had these days. 😔
Anyway, here we are with a new big update for Dealer’s Life! Let’s get straight to the point and talk about the greatest feature ever introduced after the historical advent of recurring characters: auctions are finally here! Many of you waited for them, we waited for them for a long time and we can finally say the wait is over: starting from version 1.03 you can now join auctions to compete for big treasures!
Here are the rules: auctions will take place only once a week and you have to own at least a commercial district shop to join. If you are playing on the Lite version you’ll have to watch an ad to join, on Premium version instead there are no mandatory ads so this is new content for free and with no ads for our Premium players!
When you join an auction you won’t be able to get access to your inventory so make sure you’ll have enough space for the new coming items before joining in. Also, if you leave auctions you won’t be able to join them again for that week. You’ll have to be really sure that everything is ok before starting, it’s a one time shot per week!
Once you join an auction, you’ll be able to compete for a variable number of items, one at a time. During each auction you’ll face other bidders in a frantic real-time fight made of raises until the highest bid prevails! You’ll have very little time to decide whether to make a bid or not so be fast to get those great items!
I’ll also say that, as always in DL, you need to be careful with what you do: some auctions will get to a bid that’s greater than the item’s value, some will not, and in some other cases you won’t even have an estimated value! You’ll have to be smart and choose carefully if and when it’s time to bid or you might end up losing money!
So, be sure to check them out, you might even set it as a goal for leaving as soon as possible the Suburbs district!
Let’s now move on and talk about the New Context Pack #1, another big improvement that’s coming out with this version!
We decided to give some more love to items variety but this time, instead of providing new items, we‘re going to add new “historical” contexts that will be linked to items during their procedural generation! And by “historical” we also mean “we are going to surprise you with some video game/movie/pop reference which is not historical but it’s really cool” 😀
So we added 40+ new contexts, both real and fictional, more than doubling the current number of contexts available! Will you be able to get them all?
Talking about game balance, with this version we made some adjustments to the ability to estimate items: we increased the weight of items rarity and player Competence, so that now the chance of identifying an item for lower rarities will be higher while the chance of identifying an item for higher rarities will be lower (of course in proportion to the rarity) and generally speaking the Competence will be more important in this check.
We implemented this change to give a little more importance to the Competence skill when it comes to find out the estimated value of an item, so if you now notice that you estimate legendary items less often don’t be surprised, rise your Competence instead!
Last but not least, in this release we also added a few changes and checks related to European GDPR.
We use some data that are now categorized as “personal data”, we do not use them in any way other than for usage analytics (which help us improving and balancing the game) and for tailored in-game advertisements: for the former you will be asked to give your consent the first time you’ll start this new version and you’ll be able to change that at any time in the options menu, for the latter we added how to opt out through your device settings to the Google Play Store description!
That’s all for this update! We really hope you like all the new features and improvements that come with it!
today we announce the release of the new and shiny 1.01 version of Dealer’s Life! Say hello to the Super Performance Update (SPU)!
What’s inside this update, you say? Well, I think the name says it all: a really huge performance boost!
Some Dealers out there have been reporting to us some general performance issues in the past but since we wanted to deliver the most complete gaming experience possible in the shortest time possible we went for new mechanics and content instead of ironing what we already had. Now that 1.00 version has arrived and all main pieces of the game are in place we felt it was time for a good improvement in terms of frame rate, battery consumption and device heating.
It took us quite a lot of time to do some research and come up with the perfect solution but here we are, finally! What we have here is a completely new Dealer’s Life, with so much code and graphics optimizations you probably won’t believe your eyes when you’ll get in game after updating!
But of course the SPU does not end here! This performance check took us a lot of time but we still found some more time to introduce new content!
With this new version we’re in fact releasing a gigantic pack of names and surnames that will be used for customers and employees procedural generation. This pack contains more than 400 new names and surnames, with so many references to fictional and real characters we’re sure you’ll find them unquestionably funny!
Let’s now talk about leaderboards!
Are you enjoying them? We really hope you made it to the top and you’re happy with them because another challenge is coming right now! We introduced two new leaderboards in order to give the deserved glory to the fastest Dealers who manage to win the game!
The first one (screenshot below) is for Dealers who win by fewer in-game days, the second one is for Dealers who win in less time. You heard it right, the less time you’ll take, the better! Are you ready for a speed run? Go get that first place!
We have of course included some bug fixes and some minor improvements too and those complete the list of changes for this update, we really hope you’ll like all the changes and improvements we made!
Remember to stay tuned because great news are going come in the near future. I won’t say that much about it at this early stage, but I think you should know that we already started working quite hard on the iOS porting of the game and on a very interesting new mechanic… anybody said auctions? 😀
Today we’ll speak about Cloud Save.
I know what you’re thinking, we’ve already said a lot about it in many previous articles but when it comes to preserve and manage your saved games “a lot” is still not enough. This awesome feature could not only save your too-many-hours-long game from oblivion but also grant you many practical advantages so it’s better if you know it well.
Let’s start from the beginning: what is a Cloud Save? Well, it’s an alternative way to save your game and store it on the cloud. Dealer’s Life usually auto saves quite often so you can shut it down at any moment without bothering about losing any progress, this save mode, though, will be present only on the device you were using and it will be overwritten every time a new auto save is made.
By making a Cloud Save you will take your current saved game and upload it to the Cloud.
This will grant you the following possibilities:
export your saved game to other devices, in case you buy a new mobile phone or a new tablet.
save a snapshot of your game that you can use to go “back in time” and get another chance, or maybe just to try another strategy without having to start again from the beginning.
recover your saved game in case of any issue with the local save on your device.
All those are pretty awesome abilities, aren’t they? Well, let’s now see how it works. It is really quite simple, to be honest: first you upload your saved game to the Cloud and then you download it when and where you need it.
In Dealer’s Life there are two ways to upload your saved game to the Cloud. The easiest and fastest way is by doing it at the end of every week while you’re in game.
As you can see in the screenshot above, you can make a Cloud Save directly from the end-week notebook by tapping the Cloud Save icon on the bottom of the right page. By doing it every week you will always have a consistent, updated backup of your game.
The second way to perform a Cloud Save is from the main menu, by tapping the Google Play Games icon on the left of the screen, just under the flag icon to chose the game language.
Once you’ve done it you’ll get to the Google Play Games menu window, from where you’ll be able to see your GPG username, login/logout from GPG, view achievements, leaderboards, and guess what? Cloud Save!
But that’s not all about the GPG menu: from here (and from here only) you’ll also be able to download your saved game from the Cloud and overwrite your local save with it. Note that by doing this you will lose your local save so be very careful when doing it!
That’s all for what concerns Cloud Save! I hope you’ll find these tips useful, if you have any doubts with Cloud Saves let us know and we’ll do our best to help you out!
nearly one year ago a new game came out of nowhere, its name was Dealer’s Life. Little by little it started to grow, making its first steps in the gaming scene. Players liked it and the developers saw it was a good thing.
Months have passed since that very first moment… It feels like an entire life to us but every day spent working non-stop and every hard moment we experienced during these months now seem a fair price. Today is a great day: today Dealer’s Life hits 1.00 version! Today we release our very first game in its very first complete version!
Even if we go on working on it, we think that this 1.00 version is complete from our game design perspective and it’s an incredible goal to reach for us: it really is something we’ve been dreaming of since the very beginning, we’re so happy and proud of having done this much! It would have never happened without all your awesome reviews, feedback and support so here we want to publicly thank you, Great Dealers around the world, because your love for Dealer’s Life is the reason for us to be here.
To celebrate this historic moment, we decided to start another sale for Dealer’s Life Premium which is now 66% off on Google Play Store till April 2nd! So, what are you waiting for? This is the right time to start playing DL or to switch from Lite to Premium!
But enough with emotions, let’s now talk about what’s inside this historic milestone since there is really a lot to show!
Graphic improvements! It has been a long time since we wanted to work on these but we never found the right moment… till now! How can a 1.00 version be released without a little beautician treatment? So we worked hard on many details here and there in order to improve the general visual feeling of the game, we really hope you like what we’ve done! Here is a complete list of all improvements:
smoother windows animation
new background for message windows
resized some windows to make them bigger and more readable
added an animation to highlight the “OPEN” button during the start of the day
better item positioning on the shop’s table and in the item details window
removed and changed the disclaimer window automatic popup in main menu (you will still get it from the “Info” button)
added new icons in the character section of the notepad to highlight the reputation slider and the “My Story” section
more colors for circles on the newspaper, with same color code of the notepad tabs: violet for employees, yellow for free gifts, blue for shops, green/red for good/bad events
better layout for the end of the trade window, giving more importance to the actual money gained (or lost 😀 )
new colors for windows titles
new backgrounds on every page of the notebook to better highlight the current section you’re browsing
better animation for the client’s balloon and dialogue choice buttons
a new and shiny slider in inventory and employees sections of the notebook to better display all active tasks and their time to completion.
In addition to that we also gave some more attention to the sound compartment with more button sounds in main menu, Google Play Games menu, options and character customization screens.
There are still some other changes we would like to introduce regarding this topic, you’ll surely see more on the following releases.
Talking about graphics we’re not finished yet: do you remember the “Christmas theme” we released on December? Well now it’s time for a new holiday theme! Guess what? You got it! Easter theme! During the next days you will have all your shops decorated with Easter eggs and lovely bunnies, and it will be possible to buy and sell Easter related items too! Since this feature we built is designed to manage multiple themes, expect more holiday themes to be released in the future!
You still want more? Item Pack #5 is out now with 30+ new items, bringing the total number of items to 348! This pack is sports themed, so get ready to haggle for footballs, tennis rackets, golf clubs, boxing gloves and much, much more! Of course, as usual, this item pack includes every kind of item rarity so you can expect nice surprises at every stage of the game!
Let’s now talk about employees. We all love to have powerful employees at our side, especially employees that perform tasks on items. We analyzed all employees we made so far and realized that the Expert was good but could be better if he could give some more value to items he works on, just like the Restorer. Since we wanted to diversify the effect from the Restorer’s one, we went for a great idea from Bryan (thank you!), the really Great Dealer who suggested it in our Public Roadmap (here’s the card). The idea was to make the Expert being able to find hidden traits on items he analyzes (such as the signature of a VIP or a link with some historical context) greatly increasing their actual value!
Of course, the chance to succeed is quite small and it will increase with the Expert’s level so do not expect that to happen so often with a level 1 Expert…
Speaking about powerful employees… here comes the Forger! All Premium players will be able to hire this long awaited employee and start playing as criminals for real! I mean… I’m not saying that you should be criminals at all, being a criminal is bad and you should all respect the laws… But in case you hired a Forger by mistake you should know that he’s able to transform an item into a much more valuable, fake copy of itself. He will take quite a lot of time to do it and you won’t know how much it will cost till the end of the task, but most of his results will come out to be really serious profits if you manage to sell the fake item to the right person… but I’m not saying that you should! You know it: if you get a fake you should give it to the police or destroy it. ;D
With this version we also worked on game balance: we always want to improve it since more and more of you are playing late games and provide us most useful feedback about your gaming experience (thank you Don Diego, the most enthusiast Great Dealer in our Public Roadmap! :D). We listen to you guys and we do our best to improve the game with your feedback, so these changes are for you:
increased the maximum number of working locations in shops so you can hire more employees!
increased the average number of customers you will receive every day so you will get more deals!
increased item average price during mid and late game, so you’ll have more gains and risks!
Another important improvement we included with this release will surely make happy all our French speaking players! I am talking about French Localization! Now the total number of languages included in the game has risen to 5, with Portuguese as our next target!
Last but not least, with this release we also made some changes in the game save process, greatly decreasing the save game file size and improving saving performances. We had few reports of saving issues and, even if these were a very small percentage of all our players, we wanted to improve the process and with this change we are minimizing the risk of a game save failure. Remember that if you are one of the few players with a save game issue, you should try granting the “SD access” permission to the game to see if that solves (we added that optional permission for this very reason on some specific devices).
In any case we will never stop to suggest to save your game in the Cloud every now and then so if anything happens you can always have a backup!
And that is all for the mighty 1.00 version! We really hope you’ll like all these improvements!
Stay tuned for more updates and keep up the good deals!
Hello and welcome back, Dealers from all over the world!
Today we’re here to announce the release of what we call the Biggest Update Ever, and if you’re smart enough you already know from its name that this is going to be huge! We worked really hard and really long on this because the amount of new content and mechanics involved is really enormous.
Where to begin? Well, l’d say let’s start from the biggest: Encounters Pack #2 has arrived! It took quite a long time to be implemented but we really wanted to make it as balanced and entertaining as possible. We redesigned and improved the overall structure a couple of times and now we’re finally out with more than twice the number of encounters we had before! We added a completely new recurring character named Randal Tombs with a lot of new encounters related to him. I won’t say much about him, I’ll just say that Randal is your neighbor and runs a pawn shop as well, he likes challenges and bets so be prepared to play with him!
Along with Randal’s encounters we introduced some new encounters related to existing characters, improving the integration between different plots and adding some new funny ways to get rid of the local mafia. The entire structure of new encounters is designed to follow you from the very start to the end of your game but it’s quite flexible so you’ll be able to see most of encounters even if you’re currently in the middle of a game. My personal advice, though, is to begin a new game if you want to experience the new game’s mechanics at their best.
Since there are now so much new encounters available, we decided to increase the frequency of encounters during the game in order to get one encounter on an average of a week and a half, which is much more often than before! This will surely grant you a ton of variety and surprises during the entire game so be prepared to receive a lot of recurring characters in your shop and listen to their crazy stories!
There’s no new encounter without new goals, so guess what? New Achievements Pack #3 has arrived, too! We introduced some new funny achievements related to new encounters you can unlock by exploring different plots. Of course they’re secret achievements, we don’t want to spoil you anything about what you will find!
We also improved the “My Story” notebook section by making a lot of changes to what is displayed there, so now you’ll mainly find information about quests you completed or quests you’re going to complete, just to keep track of what you have done or what you have to to in order to proceed. If you are already in the middle of a game it could happen that some entries in your “My Story” section will change or disappear with this update. Do not panic: all your actions and choices are still there, we only changed a bit the way to display them!
Let’s now talk about another big improvement: we finally introduced leaderboards in the game! I personally really love this new feature since I couldn’t wait to see how good you are at playing Dealer’s Life and how much can you beat me at it! And, I must say, during Beta testing you really beat me a lot… But I won’t surrender!
We introduced a good number of different leaderboards here and this is a really interesting thing since they actually grant different types of challenges:
Top Grossing Item: here you will find the most profitable items of all time. They’re not registered by their real value but by the value you achieved to sell them, so you’d better make a good deal!
Top Grossing Dealers – first 4 weeks: this leaderboard is for players who like early game! How much can you gain in a tiny game time window of only 4 weeks? Do your best to get to the top! And if you fail do not worry: it’s only a matter of half an hour to make another try!
Top Grossing Dealers – first 16 weeks: you like the concept of the 4 weeks leaderboard but you think the game time window is too tiny? This leaderboard is for you!
Top Grossing Dealers: this is the ultimate and massive leaderboard of all of you, registering your progress during all your games, the only limit here is winning the game: if you choose to go on “infinite mode” after that, your score won’t be registered anymore, you’ll have to begin a new game.
Of course you won’t have to choose in which leaderboard to go, everything is done automatically according to your in-game day: for the first 4 weeks of game you’ll be registered in all 3 “Top Grossing Dealers” leaderboards, after the 4th week you’ll be registered only in two and after the 16th week you’ll see your score posted only in the last leaderboard. And you’ll always be registered in the “Top Grossing Item” leaderboard, unless of course you go on “infinite mode”.
Since we think this leaderboard thing is quite cool we decided not only to give you access to that in the main menu (in the Google Play Games menu) but also to put a direct link to leaderboards in the notebook at the end of every week, so you can see your weekly progress without leaving the game!
Do you notice something new from the image above? You got it! We now let you Cloud Save in the same section of the notebook so you will be able to upload your game to the Cloud more easily! Having a Cloud Save is really useful: you can keep it as a backup if something goes wrong with the game, you can use it to export your game to other devices or you can even use it to transfer your game from Lite version to Premium version of DL! So what are you waiting for? Cloud Save now!
Do you think we’re done with this update? Wrong! We just can’t stop improving the game and since DL is cool because is funny, here it comes the most awaited Newspaper Article Pack #1! What is it? Well, it’s a big pack of 30+ articles that will randomly appear in the newspaper at the beginning of every day, they have no practical use but they’re quite fun to read and we have to admit we love to write them. They’re full of references about video games, movies and real life and we really hope they’ll make you laugh!
Talking about this, we would like to thank everyone who joined our Crazy News Contest submitting a real lot of proposals for new articles to put on the newspaper! We laughed for days! Most of your entries were pure masterpieces but we had to choose a limited number so we selected the best 4 articles and declared the 4 winners who got a free copy of Dealer’s Life Premium! Again, thank you very much to all of you, we really hope to repeat this experience in the future so keep your crazy ideas safe for the next trial!
Of course all these new features come along with an infinite list of small changes, bug fixes and improvements we made in terms of game balance, game flow and overall visual feeling. I’ll mention here only the biggest: we increased the average number of customers especially in early game, restyled icons in main menu, improved animations for the beginning and the end of the day, and much, much more!
We have to say that with this update we’re really moving forward and taking huge steps towards the big milestone that is the 1.00 version! That’s it: we’re very soon going to get out of early access and finally reach the first final version of Dealer’s Life! This does not mean we won’t continue improving the game after that, but it means that we implemented all core features and mechanics we imagined for this game and we can consider DL out of open Beta! This is the biggest milestone achievable for us and we really are so much excited about it!
What are we working on, you ask? Well, for sure there will be the new Item Pack #5 (with sports related items!) and the French localization, then there will be some new shady employees in town. We don’t want to spoil too much but everything will be soon revealed on our Roadmap!
We hope you enjoyed all these great news about Dealer’s Life and we look forward to see you in game (this time for real! I’ll look for all of you in the leaderboards 😀 )!
Stay tuned for more exciting updates and keep up the good deals!
We are here for a wonderful announcement: we are celebrating one year anniversary since Dealer’s Life release with a huge sale, offering Dealer’s Life Premium at 50% off!
We would like to thank everyone who played the game, everyone who wrote us feedback and discussed with us on our Roadmap, everyone who took the time to write a review and everyone who encouraged and supported us!
Thank you because you are the reason why we love making games!
If you haven’t played Dealer’s Life for a while, this is a good time to start again and see all the progress we made during the latest months! And if you are already playing it, this is the perfect moment to enjoy the benefits of Dealer’s Life Premium version!
If you still have any doubts, here’s all the exclusive content that you’ll get with it:
No mandatory ads
Exclusive legendary starting item
Double starting cash
The Main Street district: four new expensive shops, including the White House!
Try to reach the exclusive “Grand Master” level, the highest game level achievable!
You can hire multiple active (Expert, Restorer, Brainwasher) employees of the same type
Aren’t you convinced yet? Well, here are two more reasons:
You’ll support a two-man indie team with player-oriented minds (and long time gamers), who decided to refuse to follow a business model with IAP, energy to fill, time to wait, crystals to buy! There is nothing like this in Dealer’s Life and you get a one time purchase with everything unlocked forever.
This is the lowest price you’ll ever see for Dealer’s Life Premium because, as we wrote in our latest release article, we’ll very soon close the “1.00 version” and the early access to the game. Which means that you’ll soon enjoy new content (anyone said total encounter number doubled? 😉 ) while we’ll raise the price of the game to reflect the quality we managed to achieve after all these months of hard work!
We are here to announce that we just released a new version (0.92) code-named “More Money”!
The first improvement, as the code-name suggests, is related to the money tiers that your customers will bring (and show) during their offers: we increased the number of different sprites and restyled all of them!
This will let you better understand with just a glance the level of money the customer is offering, which means that now your jaw should really drop if you see that your customer is bringing a suitcase or a safe full of money!
The next change in this release is connected to the VIPs that own or sign the items your customers bring you, we added the new VIP Pack #2 which is related to sports and gaming industry. You’ll see a lot of funny names that you’ll surely recognize as famous athletes or renowned game designers.
Next, we changed the soundtrack for the commercial district as we felt that it was a bit different from the others, both for thematic and genre reasons. So we browsed the collection of our beloved Kevin MacLeod and found a wonderful replacement, here’s the track along with some wonderful dancing mouse skills as always! 😉
Our huge thanks to Kevin MacLeod for his wonderful work in creating all these Creative Commons licensed amazing tracks!
Lastly, we fixed two bugs we introduced in 0.90 version:
on some Android 8.0 devices (but apparently on no device that Google uses for its automated pre-launch report…) there was a bug that prevented the game from correctly launching.
on French and Portuguese devices there was an issue with automatic language detection that set the language to French and Portuguese even if these localizations are currently not included.
We apologize for these inconveniences and we want to thank our players reports that let us know about these issues. We also would like to thank our friend Mario “Iocia” and our player Kym that helped us debugging the first and the second issue respectively, which helped us release a fix in less than half a day since each report.
So, what’s next now?
Well, we took a bit more time for this release (compared to the usual 4 weeks per release) because we were working very hard “under the hood” on new Encounters. This is actually already completed and it’s undergoing a final testing phase so very soon, after our tests and the localization of all the new dialogues, you can expect a new Beta release which will include a new special character (Randal Tombs, you can find more info here on our Roadmap) and a lot (and I mean REALLY a lot, the total number of encounters is more than doubled) of new encounters and dialogues. These will bring also improvements in the “My Story” section of your notebook to better describe all the encounters that you had, and new Achievements with some new achievements connected to them.
We are also developing the new Item Pack #5 which will be connected to sports: be sure to check the card on our Roadmap because soon we’ll post some screenshots about them!
Then we’ll very soon complete the new Newspaper Articles Pack which will also include the best submissions from our “Crazy news contest”! If you have not yet submitted your article, hurry up and check all the info here, then submit your article for a chance to be included in the game!
Last but not least, in these days the French localization was completed, it needs proofreading and the translation of all the new dialogues but we can assure you that it’ll be soon ready!
With all these changes in progress it’s easy to see our goal: we are closing all the major aspects of the game to release the “1.00 version” and close what we call an early access to the game!
With this great milestone of course we will not stop working on the game (the Roadmap is full of ideas and improvements) but we will be able to start with more confidence the iOS (and Steam probably) port and evaluate a price raise for the Premium version. But don’t worry, we’ll announce this change in time, so that everyone will be able to jump on the Premium train before its price increases. 🙂
And, speaking about price, be sure to check our social pages and our Premium version store page because we are going to celebrate one year from Dealer’s Life Lite release (on February 13rd) and one year from Dealer’s Life Premium release (on March 10th) and we are evaluating a “surprise”! 😉
That’s all for now, we hope you like this update, let us know what you think here in the comments or on our social pages!
We are here to announce that, after a couple of weeks of Beta testing, we just released a huge new version (0.88) code-named “Über Piñata” (UP)!
The reason of this name is quite obvious: now Dealer’s Life speaks German 🇩🇪 and Spanish 🇪🇸 ! We hope all our German and Spanish speaking players will like this improvement, it will sure help them to fully enjoy our game!
Speaking about enjoying the game, we thought that a bit of Christmas theme would help feeling some good Christmas vibes! You will now be amused by Christmas lights, Christmas presents (you can even find them as special items!), Christmas tree and the ever-present Christmas hat!
But we wanted more for this release and so its real core is the addition of the new Mythic rarity along with the new “Geek items” pack! I won’t spoil much here, you will find a lot of movie and video game references, we know you’ll like them! Not all of them are rare so you’ll start seeing them right now, but you’ll soon discover that Mythic items are REALLY rare and expensive!
These changes led to a global price balance that let us increase the average item price per rarity (with of course “mythic rarity” being the most expensive average) and increase the item price average for every fame level.
This was done with two goals in mind:
a more rewarding feeling while buying and selling items.
more interesting items for every fame level (which means less “skippable” items generated during late game).
Of course this affected “Free Gift” generation too, so expect better prizes (both cash and items) when choosing to open them at the start of your game day.
This is really awesome, we tested it thoroughly and we can say that now the game feels more rewarding, with a higher item price average and with more interesting items for every fame level! Let us hear your voice on this, we think that now the progression and the “general feeling” is really better.
Another task we completed with this release is related to performance optimization: we did a lot of tweaks and changes to cut memory and GPU usage, battery consumption and device heating. This is huge, during our tests we had great improvements on responsiveness and device heating (which means less battery usage) on both low-end and high-end devices. Let us know how the game is improving on your device!
Last, but not least, we checked all the English text and found a lot of small typos or mistakes that are now fixed! We apologize for these mistakes, we hope that now the English text is smooth and nice to be read, if you have any feedback on this we have a dedicated card on our Roadmap.
And that’s all for now, we really hope you’ll like all these changes!
What’s next, you wonder… Well, we will soon start working on the new Item Pack #5, on French and Portuguese localization, but we are already working on designing the Encounter Pack #2 with more special characters, dialogues and choices!
With this, we’ll be very near to what we call “1.00 release”, which means that we will consider Dealer’s Life a full game, increasing its Premium price a bit and focusing on other platform releases (surely starting with iOS), while of course improving it with new Item Packs and new features (even suggested by our players!).
Remember that you can always track and comment our planned tasks on the Public Roadmap where you can also give us feedback or propose new ideas or changes.
A lot of time has passed since our last big article about strategy tips. Countless things have changed since then so I think the time has come to talk about strategy once again!
For those of you that have just started playing the answer is yes: you need strategy to win this game. If you make the wrong decision in the wrong moment, the game will probably end in a bad way… But let’s get to the point and talk about how you could win instead!
Golden Rule #1 – You shall haggle
First thing first: haggling is not an option. If you want to be a real Hardcore Dealer you will never let your customer go away without having spilled every single cent you can from him: if he wants to sell you something you estimate, say, $1500 and he asks you $1000, you will still offer him less. No fair business? Who cares? You want to get rich, right?
If he accepts your offer it means you got what you wanted at a good price, and that’s good, but you know what? You still failed to make a really good haggle, sir. If a customer accepts your first offer it means you could have been gone lower and probably he would have followed you. With a few more relaunches you could have reached an even better price.
On the other hand if you go too low with the counter offer your customer won’t follow you: he will get angry and stick to his offer, obliging you to come closer to him and making you lose a chance to lower the price.
So this is the difficult part: every customer has his own “acceptance window”. If you go below that window you won’t get anything useful, if you go too high you won’t get the best price possible. How to know the thresholds of this window, then? This brings us to the next golden rule…
Golden Rule #2 – Know your customers
Every customer is different and there is no fixed path of actions that makes you always get the best deal from every customer. You have to adapt the bargaining process to every customer you meet. A good way to do this is by staring at him and getting some clues about his personality. Your Insight skill does help in this but keep in mind that your customer’s appearance isn’t just there so you can look at it for pleasure. If you’re smart enough you could eventually understand that certain details in appearance show specific psychological traits, so one day you could end up recognizing them by merely looking at your customer! That will be a pleasure!
Ok, now you know your customer’s personality but how can it help you in haggling with him? Well, this is also a tricky part as you’ll have to figure it out. You will never get told that your customer’s lowest limit of acceptance for your offers is a certain amount, but you can get an average idea by knowing that:
greedy customers won’t move too far from their starting offer, and usually tend to be… well, greedier than other customers.
competent customers will look for the real price of the item they came to buy or sell, while not competent customers will easily shot a random price. This second case could lead to impossible haggling fights as well as epic deals. If you meet a really not competent customer that is also not greedy at all, you could probably make one of the best deals you ever made if you push it well!
impatient customers have no time to waste and should you start from a too low offer they could easily quit the haggle and go away. You should be careful with them and avoid pushing them too much.
collectors are what you dream to have as buyers and what you’d happily avoid as sellers. They do not seem to have a sober idea of value for the items they own or wish, as they always overestimate every single thing.
This four points lead us to some clear conclusions: if you meet a really greedy seller which is not competent at all and an impatient collector you should check your real life luck, man, because you got the worst case ever. On the other hand, if you get a buyer which is a calm, not greedy and not competent collector you can prepare to shot ridiculous offers!
Golden Rule #3 – Choose the right employee
There are tons of useful employees out there that could help you out getting the most from your deals, the problem is understanding which one is really useful to you. Employees could be quite expensive too, you don’t want to keep hiring and firing them all the time since you have to pay their starting cost when hiring and that would lead to a big waste of money.
Here is a list of all employees available, with some details about them and their uses:
Passive employees: these people are generally cheaper than the others. They all can give passive bonuses to your skills to grant you advantages you normally would have reached with a higher (and far more expensive) level of fame or shop. If you lack in some skill and do not yet have the money to increase it, you could end up hiring one of these guys to get some advantages at a very reasonable price. Here’s a list of them:
Clerks will grant you more Charisma, which in turn will let you go further with your offers (most useful with greedy customers) and get more chances from impatient customers.
Lucky Guys will increase your Luck and this will affect both the nature of random events that will happen and the average number of customers that will come to your shop every day.
Analysts will increase your Competence, granting you the ability to get more frequent and precise estimates of items.
Profilers will grant you more Insight and that will help you discover fakes and customers psychological traits.
Active employees: these guys are far more expensive than passive employees but also more useful. They all have powerful abilities that can be used during the game at your own discretion. Here’s their list:
Experts can be used to perform quick estimates on items you are about to buy. They can help you by providing an estimate of the item’s value and there is also a chance that they’ll recognize fake items! When your skills are not enough to evaluate an item, the Expert could actually make a big difference! And that’s not all about him: he can also take a few days evaluating an item you own to give a 100% accurate estimate and to discover if it’s a fake.
Restorers are actually the most used active employees because of their invaluable ability to repair items in bad conditions greatly enhancing their value. The average Restorer is not so fast in his job but he will always do it well, so you usually won’t repair every item you have: if you want to maximize your gain you’ll have to choose the most profitable to be repaired first.
Brainwashers are maybe the strangest employees you could ever meet. These guys can daze people and make them forget the very last moments of conversation with you! This grants you a huge power with both your customers and recurring characters since you can completely reset a negotiation with any customer and also avoid many bad situations by simply fooling bad guys coming to your shop! Unfortunately the Brainwasher is the most expensive employee and you can activate his power only a very few times a day so you have to be very careful on if and when to use it.
Golden Rule #4 – Afford the right expense at the right time
You will afford a lot of expenses. I mean… a real lot. Especially in early game you will have to survive and stay safe with your cash. Unexpected expenses are always round the corner so you will NEVER invest all your cash in that awesome legendary item you could buy at half price. You won’t do that… but since even I did it myself, I’ll just say at least make sure you’re not at the end of the week… and be aware that you won’t be 100% safe in that situation neither.
Shops are another big source of expenses. They are great: they give you a big inventory, a bunch of working locations, some beloved fame points and they can even influence the amount of customers you can receive every day! The problem is their cost. If you move to a new shop too early you will sure have a new shiny look for your interiors, some more space to fill and even a fame point to level you up, but you could end up with no more money to invest in new items. Without them and without a good amount of items to sell in your inventory… let’s be honest: you’re ready to bankrupt… and this leads us to our next golden rule…
Golden Rule #5 – Consider strategic retreat
You must know this: everything can go bad, from rocket high weekly expenses that will drain all your cash to unexpected losses, bad news, accidents or bad encounters. The time will come for you to face reality: you made a wrong decision (or you simply had really bad luck) and now you’re just one or two days ahead of losing a lifetime-long game. That’s the right time to realize you still could have a chance to survive by throwing away all the deadweight: fire some employees, try to move to a worst (but cheaper) shop. It could sound like a loss of resources but maybe only this could make you survive the next weekly expenses! Think about it!
Golden Rule #6 – Take the right choice
Last but not least, let’s talk about recurring characters. They could be a real fun and bring you great deals, but they can also put you in real troubles. Keep in mind that your skills, your reputation and your employees can unlock special choices in many dialogues so you can have better alternatives. If you have, for instance, high values on Charisma you could end up convincing someone, while with high Insight you could find a way to fool someone else! When dealing with recurring characters it’s always better to have top high skills and remember you can count on passive employees for this!
Golden Rule #7 – Have a “backup” plan
Finally my last hint: this game can be lost. If you don’t like the idea of starting a new game from the beginning you can use the Cloud Save as a backup! Just remember to upload your saved game to the cloud every now and then and if you lose you can restart from there!
Thank you for reading all this, I hope you found some useful hints to better enjoy Dealer’s Life!
See you on our next update for the upcoming release and keep up the good deals!