Dealer’s Life updated: version 1.00 – Out of Early Access!

To all Great Dealers out there,

nearly one year ago a new game came out of nowhere, its name was Dealer’s Life. Little by little it started to grow, making its first steps in the gaming scene. Players liked it and the developers saw it was a good thing.
Months have passed since that very first moment… It feels like an entire life to us but every day spent working non-stop and every hard moment we experienced during these months now seem a fair price. Today is a great day: today Dealer’s Life hits 1.00 version! Today we release our very first game in its very first complete version!

Even if we go on working on it, we think that this 1.00 version is complete from our game design perspective and it’s an incredible goal to reach for us: it really is something we’ve been dreaming of since the very beginning, we’re so happy and proud of having done this much! It would have never happened without all your awesome reviews, feedback and support so here we want to publicly thank you, Great Dealers around the world, because your love for Dealer’s Life is the reason for us to be here.
To celebrate this historic moment, we decided to start another sale for Dealer’s Life Premium which is now 66% off on Google Play Store till April 2nd! So, what are you waiting for? This is the right time to start playing DL or to switch from Lite to Premium!

But enough with emotions, let’s now talk about what’s inside this historic milestone since there is really a lot to show!

Graphic improvements! It has been a long time since we wanted to work on these but we never found the right moment… till now! How can a 1.00 version be released without a little beautician treatment? So we worked hard on many details here and there in order to improve the general visual feeling of the game, we really hope you like what we’ve done! Here is a complete list of all improvements:

  • smoother windows animation
  • new background for message windows
  • resized some windows to make them bigger and more readable
  • added an animation to highlight the “OPEN” button during the start of the day
  • better item positioning on the shop’s table and in the item details window
  • removed and changed the disclaimer window automatic popup in main menu (you will still get it from the “Info” button)
  • added new icons in the character section of the notepad to highlight the reputation slider and the “My Story” section

  • more colors for circles on the newspaper, with same color code of the notepad tabs: violet for employees, yellow for free gifts, blue for shops, green/red for good/bad events

  • better layout for the end of the trade window, giving more importance to the actual money gained (or lost 😀 )
  • new colors for windows titles
  • new backgrounds on every page of the notebook to better highlight the current section you’re browsing

  • better animation for the client’s balloon and dialogue choice buttons
  • a new and shiny slider in inventory and employees sections of the notebook to better display all active tasks and their time to completion.

In addition to that we also gave some more attention to the sound compartment with more button sounds in main menu, Google Play Games menu, options and character customization screens.
There are still some other changes we would like to introduce regarding this topic, you’ll surely see more on the following releases.

Talking about graphics we’re not finished yet: do you remember the “Christmas theme” we released on December? Well now it’s time for a new holiday theme! Guess what? You got it! Easter theme! During the next days you will have all your shops decorated with Easter eggs and lovely bunnies, and it will be possible to buy and sell Easter related items too! Since this feature we built is designed to manage multiple themes, expect more holiday themes to be released in the future!

You still want more? Item Pack #5 is out now with 30+ new items, bringing the total number of items to 348! This pack is sports themed, so get ready to haggle for footballs, tennis rackets, golf clubs, boxing gloves and much, much more! Of course, as usual, this item pack includes every kind of item rarity so you can expect nice surprises at every stage of the game!

Let’s now talk about employees. We all love to have powerful employees at our side, especially employees that perform tasks on items. We analyzed all employees we made so far and realized that the Expert was good but could be better if he could give some more value to items he works on, just like the Restorer. Since we wanted to diversify the effect from the Restorer’s one, we went for a great idea from Bryan (thank you!), the really Great Dealer who suggested it in our Public Roadmap (here’s the card). The idea was to make the Expert being able to find hidden traits on items he analyzes (such as the signature of a VIP or a link with some historical context) greatly increasing their actual value!
Of course, the chance to succeed is quite small and it will increase with the Expert’s level so do not expect that to happen so often with a level 1 Expert…

Speaking about powerful employees… here comes the Forger! All Premium players will be able to hire this long awaited employee and start playing as criminals for real! I mean… I’m not saying that you should be criminals at all, being a criminal is bad and you should all respect the laws… But in case you hired a Forger by mistake you should know that he’s able to transform an item into a much more valuable, fake copy of itself. He will take quite a lot of time to do it and you won’t know how much it will cost till the end of the task, but most of his results will come out to be really serious profits if you manage to sell the fake item to the right person… but I’m not saying that you should! You know it: if you get a fake you should give it to the police or destroy it. ;D

With this version we also worked on game balance: we always want to improve it since more and more of you are playing late games and provide us most useful feedback about your gaming experience (thank you Don Diego, the most enthusiast Great Dealer in our Public Roadmap! :D). We listen to you guys and we do our best to improve the game with your feedback, so these changes are for you:

  • increased the maximum number of working locations in shops so you can hire more employees!
  • increased the average number of customers you will receive every day so you will get more deals!
  • increased item average price during mid and late game, so you’ll have more gains and risks!

Another important improvement we included with this release will surely make happy all our French speaking players! I am talking about French Localization! Now the total number of languages included in the game has risen to 5, with Portuguese as our next target!

Last but not least, with this release we also made some changes in the game save process, greatly decreasing the save game file size and improving saving performances. We had few reports of saving issues and, even if these were a very small percentage of all our players, we wanted to improve the process and with this change we are minimizing the risk of a game save failure. Remember that if you are one of the few players with a save game issue, you should try granting the “SD access” permission to the game to see if that solves (we added that optional permission for this very reason on some specific devices).
In any case we will never stop to suggest to save your game in the Cloud every now and then so if anything happens you can always have a backup!

And that is all for the mighty 1.00 version! We really hope you’ll like all these improvements!
Stay tuned for more updates and keep up the good deals!

Our testimonials!

In those days a lot of people are talking about Dealer’s Life and the new version with a LOT of graphical improvements and a new UI.

We are still busy preparing this new release and taking screenshots but here you will soon see these improvements for yourself. In the meanwhile you can see the following comments from some of our testimonials!

Stay tuned and remember to support us on our Kickstarter Campaign!

Animations!

Wow, another full time immersion in the magical world of shapes and colors has just passed like an hurricane! It’s been a day and a half, this time. I feel a little less tired than that “customers rendering” time but that’s just because now it was actually simpler… Anyway, what a change!! Now customers can MOVE! I mean, they really don’t move at all, but they use to… you know… jump around in the shop, if we want to say so. It’s not a real movement, they don’t, you know, WALK, but it’s something that reminds the South Park way to walk. And since I LOVE South Park, I think this is REALLY GREAT! <3

entrance

Finally I’ve approached with seriousness the feared Unity Animator, a tool that can radically change the way of programming, creating much more confusion in your brain… but in a good way!! Is it possible? Well, I suppose so… O_o

After a couple of hours of brain bombardment with new concepts and revolutionary ideas, deleting all my previous work and remaking it from the beginning just to discard it again… I came up with THIS:

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This is ART, my friends. Can you see the balance, the symmetry of everything, the clear similarity with a space station…? This is real art… and it’s broken, of course. Obviously the final scheme is much uglier than this but at least is stable and perfectly efficient! Even Tanek, who tried to break it in every single way he could think of, had to admit it is UNBREAKABLE.

foto-animator

So after all this creativity we now have moving customers, new UI graphics, brand new shop with YOUR ITEMS shown on the shelves, and many other little & nice details I don’t remember having put in… but they’re there! I guess it was me, maybe during sleep.

Stay tuned for more updates and other details!

Because… Graphics!

What a weird word for a programmer… but hey, this is going to be the facade of the game, right? First impressions come from there so let’s work hard on that!

CheldonSooper

I’ve always known I would put my hands on graphics again: I’ve got a very clear idea of how I want the game to look, and I know it wouldn’t come to it so easily. We’re two programmers and only one graphic here, it’s not easy to contain all work necessary to fit just one person. Luckily I’ve got some skills in making animations and playing with sprites in Unity, so I’m sure I’ll eventually come with exactly what I want, and it’s gonna be really good.

Graphics is a totally new field for a programmer like me, and I think that’s the reason of the quite huge performance problem that came out lately within our last internal test version… but after a couple of days of pure insanity in front of this monitor I can say I solved it! It was all a matter of sprite resolution and image compression… but I don’t want to bother you with boring technical details (Tanek already does that 😀 ). The one thing that’s really important is that I made the game 75% lighter!! Not 10% or 15%. SEVENTY FIVE PERCENT, and that’s a number given by Tanek so I’m sure it’s completely true! A few clicks here and there, a little hundreds lines of code rewritten, and yeah baby! Job’s done!

While I was doing that I was also thinking about actually putting some more details and improvements in the main scene of the game: I want the shop interior and UI elements to look quite different, so I talked about it with the team and we made a (long) list of changes we want to make to graphics. It’s all in a checklist that will become my Bible for the next days. I’m starting today with this task, so expect big changes in the game’s look in the real short future!

Animations… here I come!!!