Dealer’s Life updated: version B:0.67

Goooood morning Dealers!
Today we come out with the great new 0.67 version of Dealer’s Life! We took some time since in the background we’re working hard on recurring characters and on our steps into localization, but some great new content and features are here!

Let’s begin with the nicest: new items!! That’s right, we introduced a bunch of new shiny pieces for you to discover and to play with! The list includes cowboy hats, vinyl records, videogames and glasses. Keep an eye on them and watch for other news, we’re already preparing new ones!

 

That’s sure not all for what concerns this update: we also introduced a new feature in the inventory, giving you the ability to lock items you own during each morning. Locked items will not be on your shop’s shelves when you open the shop, in this way customers won’t ask to buy them. That’s quite useful when you want to perform tasks on items before selling them but your employee is already working on another item. No more customers uselessly coming just to be sent away!

We could have made a queue system to manage multiple tasks at a time (as some of you Dealers suggested in these last days) but we think this lock mode could be a good solution as it leaves the freedom to decide each time what item to work on next: some tasks could take long and during that time things could change, a queue you planned days before could not be the optimal choice anymore. Plus, this mechanic will become even more useful in the near future, when there could be more than one reason to hold a specific item in your shop, even without performing tasks on it… but that’s another story and I won’t tell you more about it, for now. ;D

Another big improvement we made is putting more articles on the Daily Journal. What for, you say? Well, more articles means more job offers! Since we introduced some more employee types in the game we think you should have more alternatives in choosing your favourite ones! And do not forget even more employees are coming, we will need more space for them!

Speaking about balance, we listened to your feedback and made a little change on random events that could occur during the game: you will now have no more permanent events! They all have been changed to long lasting events since it could be quite bad, while playing infinite mode, to have more and more permanent events that accumulate without the possibility to make them go away. Also, we limited the number of events you can have at the same time, now they can be 3 at most.
Of course both changes are not retroactive so if in your current game you already experienced some (or more than three) permanent events… well, we can’t change that but you won’t receive any more of them!

Can you believe? I nearly forgot to tell you about the biggest (at least in terms of development) improvement of this release: number formatting! All numbers in the game are now formatted and that’s quite pretty since they’re a lot more readable than before! Yay!

Right now numbers are formatted according to American standards but we already linked them to localization, so you will see proper formatting for your language when we release it.

And with this we’ve reached the end of version 0.67 update, I hope you’ll enjoy all these great improvements!

Stay tuned for more and keep up the good deals!

Dealer’s Life updated: version B:0.65

Hello Dealers!
We just released a new update on Dealer’s Life, bringing our new version (B:0.65) to all our players!

The first addition is about a new job that some strange, dressed in black, guys have just brought in town… they call them “Brainwasher“!

Hey, that’s a brain washing machine!
Hey, that’s a brain washing machine!

They have this strange device that lets them reset your memory… and what better way to use it than dazing your soon to leave customers?

This renders the “brainwash” option a core mechanic of our game, linked to the employee and his level rather than a single extra possibility given to the player sometimes. And it’s for this reason that we made two big changes: the ad you will see can now be skipped and of course it has been removed from our Premium version!

Speaking about ads, we always listen to our players and, even if I’d like to remember that our Lite version is free thanks to those very ads, we decided to remove the ad shown when hiring a new employee!
That means that there are going to be a lot less ads in this version! But if you dislike ads and if you’d like to support us (and probably have some bonus and exclusive content in the near future, we are discussing about that right in these days!), consider buying our Premium version!

Regarding balance, in this update we also decided to increase the help you get when you run out of cash, so that it will be more difficult to lose a game, and to slightly increase the number of employee slots in higher level shops, given that there are more types of employee available.

Also, we had some reports of device heating, we investigated and linked them to some performance issues caused by our recent addition of in-game shadows and outlines to a lot of graphic elements. With this update we moved those graphical improvements to the sprites and the images included in the game, so your device will have a “lighter” effort running our game, improving performance and reducing heating. Please tell us if you notice any further issue on this topic.

And last, but not least, we have a wonderful new set of screenshots!

So, Dealers, what’s next now?
Well, as we said in our last post we are currently in the design phase of our next huge task which is bringing to (Dealer’s) life one of our core gameplay mechanic: quests and storylines. We have planned this since the beginning as Dealer’s Life was born with this great idea in mind of mixing stories and consequences into the everyday life of a pawn shop owner. Which is also a tribute to one of our biggest inspiration: “Papers, Please, created by Lucas Pope. And if you are reading Lucas, those are all for you: 👍👍👍🤘🤘🤘 !
This is really huge and it will take us a lot of days before it will be completed (the design is huge, let alone the whole development process), in the meanwhile we are working on a lot of things (as usual), you can check them all on our roadmap, here is a summary: a gameplay video for YouTube (which is currently in its early development/editing phase), a new items pack (a sneak peek will be released on the roadmap very soon!), the design of the new “advertising agent” employee and the development of the “lock” button in inventory.

That’s all for now, don’t forget to comment and let us know what you think!

Dealer’s Life updated: version B:0.63

Hello Dealers!

We were eager to release a new version since we found out that some bugs on the game flow still persisted, so here we are! Version B:0.63 right on the way for all players!

We worked really hard on this: we tried to iron out the game as much as possible in order to make it stable and flawless. First we worked on code disabling multitouch capability during gameplay and making a better management system for customers queue dynamics, then we changed the animation of buttons that appear behind the customer’s balloon making it quicker and more polished. We are confident that these changes will increase game stability a lot and will avoid a good quantity of problems related to customers stuck at the shop’s table or “later” / ”not interested” buttons not working. This means there will be no more awkward situations with your customers, where you try to dismiss them but they want to stay in your pawn shop. This sounds familiar, isn’t it? 😀

Speaking about graphics, due to new devices with wider resolutions coming on mobile market we made some changes on resolution management allowing an optimal visualization of the game also for them! In addition, we added a nice pop-up animation for all windows in the game, we hope you’ll like it!

Finally we added one more tutorial tip to better explain the “selling a fake” case dynamic, because if you know how it works… you know how to exploit it! ;D
In addition, we changed the way tutorial tips are managed to have better visibility in case we add some more in the future. With this version you’ll see again all tutorial tips and you’ll be able to disable individually each one from the pop-up itself or just shut them up with a single tap in the options menu.

That’s all for today’s update but be sure something bigger is coming: we are already working on the new release, which will soon be available to our Beta testers, with new employees and better performances to allow a good playing experience also on devices with low resources.
But most of all… do you see that bad guy that peers from the bottom of the “In Progress” list in our Roadmap? We finally embraced the mission and started working on it… Recurrent characters, plots and quests are coming!

Stay tuned and keep up the good deals!

Join our open Beta!

Welcome back Dealers!

Today we announce that Dealer’s Life Beta is now open to everyone, meaning that you can join and try our updates before everyone else!

Wohoo!

On top of this, we just released a new Beta update (B:0.63) with our most recent changes that’s available right now to every Beta tester.

If you want to join, the process is very simple: head to Google Play Dealer’s Life Beta page and agree to become a tester! From that moment on you will be registered as a Beta tester and you will always receive our Beta releases!

We decided to change from closed Beta to open Beta because the number of players is growing fast and we would like to implement a more robust release flow, having as much feedback as possible. Furthermore, a lot of players have asked us to be able to try as soon as possible our new changes and the open Beta will be a very pleasant surprise for them. 🎁

The standard release flow will be on a weekly or biweekly basis, depending on complexity and volume of changes, and it will be:

  1. A closed Alpha only for us developers where we test our changes thoroughly (same as always).
  2. The new version is promoted to the open Beta channel and release notes are available:
    • In the “What’s new” section of Dealer’s Life Google Play Store page.
    • In the dedicated list on our Public Roadmap (where you can always check our progress, even before releases).

      The 🚀 means “In development” and the 👍 means “In Beta”!
  3. You, the Beta testers, can try every new change for a range of days that depends on the complexity and the urgency of the release (let’s say from one day to three or four days) and you will be able to write us your feedback and your advices.
    You will be able to do that on three possible channels:

    • The “Beta Feedback” form (accessible in Dealer’s Life Google Play Store page only from your device) will be your quick and easy way to contact us with a feedback or a suggestion. Remember that this form replaces the “Review” form so you will be able to send a private message to us but you won’t be able to rate and review our game unless you leave the Beta program.
    • Our Public Roadmap if you think that the issue should be publicly discussed or if the topic is too complex for a short message.
    • Our social pages (Twitter, Facebook or Google+ Community) if you prefer to contact us on one of these channels.
  4. [optional] In cases such as bug fixing or quick updates, the flow could go back to point #1, with an updated release which will be available only to Beta tester.
  5. When we see that the new version is ok and stable on multiple devices, we will promote it to Production and it will be available every player.

That’s all for now, we hope that you like this new opportunity, don’t forget to comment and let us know what you think!

Dealer’s Life updated: version B:0.62

Welcome back Dealers!

We just released an update for Dealer’s Life, bringing this new version (B:0.62) to all our players!
Now, let’s talk about the changes, shall we?

First of all, we introduced a graphical preview in some newspaper articles which shows you who you are going to hire and what you are going to rent. This now looks a lot more real and it’s also more pleasant to the eyes.
Here are two examples, directly from our public roadmap where we posted a preview some days ago:

Hi Ronnie, now I can see your resume picture!
That’s a nice emporium! I’ll rent it!

We also fixed a rare bug which, in specific cases, froze the “Not interested” button, preventing the player to be able to dismiss that customer. This means there will be no more awkward situations with your customers, where you try to dismiss them but they want to stay in your pawn shop. 😉
With this fix we also worked on avoiding double taps on a lot of buttons, in order to prevent double purchases or duplicate actions: we are still working on this but the most part of it is completed and included in this release.

Last, but not least, we improved the game flow after an ad has been shown, meaning that you now see the following windows and actions only after you have seen the ad and not partially before, when loading the ad.

And that’s all for now! But definitively that’s not all for these days because we are about to announce another big change… anyone said “Open Beta“?
We’ll talk about it in the following hours with a dedicated article and instruction on how to participate!

Thank you Dealers and see you soon!

Dealer’s Life updated: version B:0.57

Hi everybody!

We just released another big update of Dealer’s Life, bringing this new patch (B:0.57) on both lite version and premium version!

First of all we decided to address the issue with the connectivity to the ads server: we apologize for this issue, in these days we were constantly in touch with the ads provider and we found an issue on their side that was affecting the game flow. In this update we released a first fix that solves it and makes the game flow less dependent from the ad server. As a token of gratitude, Dealer’s Life premium version players will also be able to get some rewards even when there are no ads available.

Then, thanks to player feedback, we decided to do some balance changes on victory conditions, meaning that now some winning thresholds are higher and hence more difficult to reach. You’d like to know what and how much we changed, wouldn’t you? Unfortunately that’s up to you to discover! 🙂
We’ll surely make other rounds of balance changes in the following patches, so if you have anything to suggest us, head to our roadmap and make yourself heard!

And when you win a game? Well, now there is the brand new “infinite mode“!

I am sure that you will recognize it without any doubt because of the special “continue” button:

Which is of course a tribute to one of the pillars of my entire gaming life!
(Hi Sid! 😀 please be aware that I admire you with all my heart!)

We also fixed some bugs, first among all a bug regarding volume on some sound effects which was not affected by the level set in the option menu.

That’s all for this patch, we hope that you like these changes and we look forward to your comments and feedback on our roadmap !

Dealer’s Life updated: version B:0.53

Hi everybody!

Here we are with a great new update for Dealer’s Life! This time we gave some more love to graphics and made some great steps forward in the direction of how we really want DL to look like.

Let’s begin with the tiniest of today’s improvements: a little change on UI. We listened to some of our most passionate players which were complaining that while fast-playing (which is the way they like to play: frantically tapping everywhere to get to the next deal ASAP 😄 ) they sometimes lost some important information that came out on popups. Since for many popups you could just tap everywhere to close it, we decided to go for a different solution about it. First we tried with a small X in the upper right corner of every popup window, but that wasn’t the right solution for a mobile game that you can play mostly with thumbs: the X was too high in the screen, difficult to reach with the thumb. So now we’re proposing a different solution: a “Close” button right inside every popup, in the lower right corner (or in the center if there are no other buttons). We are confident that this compromise will please everyone!

hirepopup

Enough for UI, let’s now talk about new graphics for employees.

newexpert

Every employee has now his own graphics that appears in the dedicated section on the notebook. We already planned to improve this visualization, adding specific graphics according to the level of experience of the employee but hey, this is already a good change, isn’t it?

Then we decided to enhance the visual difference between buyer and seller, since some of our players got sometimes confused between buy and sell and made the wrong offer. Now sellers will put on the table the item they want to sell (like before) while buyers will put just their money. So if you see money on your table, that’s what you’re going to get from your actual customer 😀

maingame_money

The nice thing is: the amount of money you see on the table will change in accordance to how much your customer would like to spend, and that will somehow help you understand from the beginning if you’re going to make a huge deal or just get some small cash. Plus, we assure it’s quite a good sensation to have a customer putting a HUGE amount of money on your table, you should check it 😀

But now let’s talk about the improvement I like the most: visual quality of items! I finally managed to find a way to visually reproduce quality of items in their images. Which is not making a dedicated sprite for every quality level of every item (it would have been just CRAZY), but instead integrating the quality rendering in the procedural generation process! Here is an example of the results I got from this:

itemconditionlayer

See? Same item sprite, 4 different versions based on quality: from the top we have very good conditions, then good, bad, and finally terrible conditions, really ugly! This automatically applies to ALL items, you’ll see while playing the nice effect it makes! 😀

That’s it about graphics but still it’s not all about this patch’s improvements (yep, we worked quite hard…). We also made some changes on late game balance, improving the impact of your Charisma and Luck skills on customers behaviours. Some of our players were telling us the late game is quite easy… well now it will be different! 😄

We hope you’ll like all these changes, that’s it for now!
Stay tuned for the next update and have fun!

Dealer’s Life updated: version B:0.51

Hi there!
We just released another update for Dealer’s Life following player feedback and some new ideas.

First of all, Dealer’s Life has now a public roadmap!

roadmap
Hey, that’s a bug!

We decided to create this board in order to keep Dealer’s Life players updated on our tasks and to provide a single entry point for bug reports and feature requests. There is a list for feature request with a specific form to sumbit, a list for bug report with another form, a list for short, mid and long term tasks to keep track of what we are going to do next and last, but not least, there are lists for every release with the current status update.
The board is public and everyone can join, comment and even vote on their favourite or most important task, so… what are you waiting for? Join and let us hear your voice!

You can find the link for the public roadmap also in another addition to our game: our new welcome screen!

welcomescreen
Hey, that’s a disclaimer!

We thought that it’s important to let Dealer’s Life players know that the game is still in development and that we have a lot of ideas and new content that will be implemented, along with links to be able to find what’s is in our plans (the roadmap but also our social pages). In our opinion this new welcome screen is the right place to tell them those things!

Speaking of right places, in this update we also added new tutorial tips in order to provide hints during important steps of the game.

tutorialtip
Hey, that’s a tip!

They are shown only one time in each game session and in each specific zone and they can be disabled in the options menu. We really felt this was necessary to help players at their first experience with the game and we think that now the experience is much smoother.

And, again, right places! We now have a brand new “X to close” button on all windows and popups in our game.

Speaking about balance changes, we did a minor change to help avoid very unlucky situations where the most valuable item, assigned to an employee, was lost due to an event. With this release the items assigned to an employee can not be targeted by events!

And then there are the usual minor graphic enhancements and bug fixing, although I must remind you that the last release (0.50) was one of our biggest achievements in terms of game optimization: 90% less of used RAM for audio sources and 66% less for textures!

So, that’s all about Dealer’s Life latest update! Don’t forget to try the game and tell us what you think!

Stay tuned!

Dealer’s Life goes live!

Hi everybody!
Here we are, we just finished setting up everything for our very first public release!

Yes, you read it right: we released our game and now everyone can play it, get it now on Google Play Store!

Get it on Google Play

Everything is fine, the game is stable and funny, all pieces are in place. There’s naturally some other big work to do in order to introduce some new mechanics and redesign a couple of things here and there, but we will do such things following this release.
I cannot spoil what will come next, but I sure can explain what is going to come with this update, so take a chair and read carefully since changes here are huge and will improve the playing experience a lot!

First of all let us say that we are going to be live with two different versions of the game:

  • a free version with video ads, that will contain all contents and mechanics of the full game but will only be playable if you have an active internet connection.
  • a (soon availablepaid version without video ads and even playable without an active internet connection!

Neither of these versions will contain in-app purchases or require any special permission to be played, but both will grant you gifts and small advantages through video ad rewards.

Let’s speak about counterfeits now. Great changes have been made here in order to grant fake items their real super funny importance. We have enhanced a lot what you can do with them (and we will add some more in the near future): if you now recognize a fake while you’re buying it you’ll be able to pretend a huge discount from it!
Playing with fake items has become a real fun, since it’s always risky to buy one but it could bring to huge gains if you manage to recognize it in time and sell it to the right customer!

Oh wait...
Oh wait…

Speaking about fun, a new funny and very useful animation has been added in order to let you know when you go too far with your offer. You just cannot guess random numbers to make your counteroffers, you know… your customers are not that dumb, they all have their own idea of how much they’d like to pay or gain, and how much they’re disposed to shift from that initial idea. If you exaggerate they’ll make you know and they’ll get angry, relaunching with a counteroffer that will easily be the same of their last one. Your fault, dear sir, you lost a chance to get a better price!

What?!?
What?!?

Then we added a couple of new features that actually increase a lot your choices and possibilities during the gameplay:

  • you can now trash any item you have in your inventory! How could it be useful, you say? Well it is if you’re going to buy your new best deal ever, but have your inventory full of crappy stuff… Naturally you’ll lose the trashed item forever, but sometimes it could be worth!
  • you can now interrupt any task your employees are on, anytime. Suppose you have a Restorer that is fixing a common item in good condition (so useless…) and you suddenly put your hands on an epic piece in terrible conditions! Instead of waiting the Restorer to finish his job before being able to assign him the epic piece, you can stop his task on the go and give him a new task (or fire him to get a better Restorer, if that’s the case…)!

That’s not all! We also added some visual improvements, especially regarding customers psychological traits and employee profiles. We’re not done yet with neither of them, but these first improvements already change a lot the visual impression and ease the understanding of all the information you need to know.

scanpng_01
An impatient spendthrift customer, keep him negotiating and he will give you a lot of money!

Last but not least, we fixed a huge amount of bugs and mechanics, we introduced a totally new way to manage the savegame in almost every moment of the gameplay and we dramatically changed the way we actually save the game, granting more flexibility for the future. No more trashing your game to restart again after a new patch! Yay!

I think that’s all for now, guys. We really hope all these changes will please you and make your gaming experience even better than before!
If you want to give us feedback or suggestions, you can do it on Twitter, Facebook or Google+ Community !

Stay tuned and have fun with Dealer’s Life!

Get it on Google Play

 

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Dealer’s Life updated: version B:0.42

Hi everybody!
Last week we released another update for Dealer’s Life following a lot of player feedback and proposals.

First of all, another negotiation UI revamp!

maingame_05

A better button disposition with price controls near the right border, both reachable by your right thumb, editable price (with Android keyboard) and a new blackboard (different on more luxurious shops) with all trade information.
This could be the final version of Dealer’s Life negotiation UI, we really like it and first feedback messages are very positive! What do you think?

Then we did another balance pass, as it’s very important with procedural content generation. We modified three main aspects of the game:

  • Charisma, one of the player skills, is now a bit less powerful, this should make late game negotiations more challenging.
  • Greed, one of the customers’ skills, is now more important during negotiation. That means that a greedy customer will try to shift the negotiation to his side in a more pronounced way and, on the other hand, a generous customer will be more open to make less money with your deal. This makes insight and competence, other player skills, a bit more powerful as it’s more important to predict customer behaviour and to estimate prices correctly.
  • We balanced employees cost, both active and passive, and now the low level ones are definitively cheaper.

Regarding active employees, they now have more detailed dialogues at the end of their tasks.

Speaking about dialogues, we dramatically increased customer dialogue repertory and added more combinations, so that they will have a lot of different and funny opening sentences when they meet you.

dialogue_new

So, that’s all about Dealer’s Life latest update!
Don’t forget that these are the last days you can freely enter our Closed Beta and try the game, all you have to do is submit this form using the email of your Android account.

Stay tuned!