Dealer’s Life updated: version B:0.77

Hello Dealers!
We have just released the new 0.77 version with a lot of new features and improvements for all our players!

The first and the most important new feature is the integration with Google Play Games, which means… achievements!
We designed a first set of 30 achievements to cover most of your accomplishments in the game with the usual irony we want to include in our game, which of course means quotes from internet memes! What would an achievements set be without memes?? 🙂

Of course the achievement is on nine thousand dollars and not on ten thousand!

This integration is important because it also brings a whole set of new features we can implement in our game in the following release, the first and most important will be… cloud save. This will be our next step on this road in order to provide a way of keeping the Lite version save game after purchasing the Premium version. Then we will be able to implement global leaderboards which will allow players to compare their score and see how they are doing!
But for now, log in to Google Play Games with the automatic login feature when you open the game and enjoy the new achievements! Remember that you can always check your status and your achievements by tapping the new button in the upper left corner of the main menu and open the dedicated menu.

We also did a restyle of these buttons to keep the same style of the Google Play Games button (the third one)

Speaking about other changes included in this new version, we decided to balance reputation changes and add specific messages to inform the player everytime there is such a change. This means that it will be less easy to lose reputation (we also removed one hidden reputation loss we had implemented in the older version) and that the player will always see a message when there is a reputation change. If you want to have more information on this, you can check all the changes in the dedicated card on our Roadmap: Reputation mechanic balance and reputation change messages .

We also decided to buff the expert and give him the ability to give an estimate during a negotiation even when he’s on duty on an item. We felt this is a good balance change to improve his power as the need of having him available to be able to ask his opinion during negotiations was really harsh. We hope to have brought some more love on him, we have more plans for him and we think that our next buff will be to make him discover fakes (with a percentage of failing depending on the level) when you ask for his opinion during a negotiation.

Speaking about balance changes, we did some late game prices balance. For example the cost of purchasing a skill increment is now higher for a skill that is 5 or higher. And we also changed some victory condition thresholds but we let you discover on your own these changes. Generally speaking, this means that the game will be longer and you will enjoy for more time the late game.

Last but not least, we improved the overall speed of the game by removing the incremental writing style on balloons. This was a community requested feature and we decided to remove the incremental writing instead of providing a new option to turn it on or off, because this will allow us to improve the general quality of the text on the balloons and highlight or color part of the text.

Mix all these changes with some bug fixing (thanks to all our Beta testers!) and some italian localization improvements and you have the new 0.77 version!
We hope you like it, as always feel free to let us know your thoughts here, on our Public Roadmap or on Dealer’s Life Twitter, Facebook Page or Google+ Community.

And in the following release… the first set of recurring characters and their encounters! Yes, they are ready and we are testing them right now, we think that we will be able to release them in Beta during next week!

Oh, really?

And with this bombshell… Keep up the good deals and have a nice day!

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Dealer’s Life updated: version B:0.75

Hi to all Dealers out there!

Today we release a great update full of new mechanics and nice improvements!
Let’s look inside the box and begin with the nicest: new skin tones for customers!
Could you imagine? It came quite unexpected even for us, since it was actually a free time experiment and it came out working at the first try! Now thanks to this you’ll have nothing less than the world coming to your shop! Every customer now has his own tone of skin! It doesn’t affect anything in game but it’s a pretty effect that surely adds more variety, isn’t it?

We also made some little graphic changes to the visualization of the fame level to better fit the notebook page, now with the addition of a new great feature that I’ll explain in detail later because it’s huge and it deserves a dedicated speech… Let’s stay on graphics for now and say that in addition we introduced a nice message that pops up whenever you reach a new fame level, so you can better feel your progression in the game. Just to keep you informed!

With this release we also made another tide of balance to make late game even better, granting more rare and valuable items for your last three level of fame! Prepare for unbelievable deals!

Talking about balance, we also increased the average number of “shop for rent” articles you receive in the newspaper during the morning. These will let you choose between more shops each day, a good thing considering the increased number of shops available from previous releases!

And now, last but surely not least, here is the biggest: we made another step forward in the recurrent characters path with the introduction of reputation! What is reputation you say? Well, let’s say it represents how people see you. Are you an honest guy or a criminal?

Since dealing with counterfeits is against the law, reputation is hugely influenced by your choices regarding fakes. You should keep an eye on it and remember that reputation can cause different events to happen, and those aren’t usually good (well, actually some of them are good…)! With this release we introduced a first pack of special events related to reputation but the next and more important step will be the integration of the first four… I mean five recurring characters, as their plots are deeply involved in the reputation mechanic. I’m talking about the Mafia Guy, the Policeman, the Special Agent and a couple of other characters we haven’t revealed yet… But this is another story and I won’t tell you anything more about it, for the moment. Let’s just say that reputation is here and it will get more and more important in the near future!

Wait, who’s that guy in black?

Finally let’s talk about a small improvement: with this release we introduced the permission to write on the SD card and this should help solve some specific device issues. If you have Android 6+ you can accept it only if you have problems saving the game otherwise you can deny it without any consequences. This could also help when we’ll develop the possibility to import save game from Lite version to Premium version, although we will try to use Google Play Games for this flow.

With this we come to the end for this update! We hope you’ll enjoy the changes!
Stay tuned and keep up the good deals!

Dealer’s Life updated: version B:0.74

Hello to all Dealers out there!

Today we’re releasing the new great version 0.74! We released it for Beta testers last week and we had great feedback, now it’s time to let all players enjoy it!

Usually we try to release new content every two or three weeks but we went a little bit late because we’re really working hard on many things at the same time, for example in the background we never stopped working on big things like recurrent characters and new localizations for the game. And today we’re releasing a real lot of new stuff, we hope you’ll like it!

Let’s begin with the great new Item Pack #3 including 16 new items! This time things have gone big since we went for cars and motorbikes!

We really would have liked to introduce them since the beginning, especially because they’re really expensive but we couldn’t find any easy way to balance them with the items already in the game without compromising the delicate relationship between prices, rarity and year of production. So we made a huge tide of rebalance for every item price in the game.
It was a big work indeed but it was just the first step towards a new era of longer lasting games! Many players have reported us that going wild with DL and playing it like there is no tomorrow could result in relatively short games… Since we simply love players that go wild with DL, we decided to second their secret desires and release a huge amount of late game content, all very shiny and expensive!

With this release we’re also giving a lot of love to shops! Version 0.74 comes with the great New Shops Pack including a new best shop for every district, with the best features and the highest price you can find! But of course that’s not all about shops: we also introduced a whole brand new luxury district, with four totally new (and really expensive) shops, as an exclusive to our Premium Players only!

The Boss Empire

Remember the tide of rebalance I mentioned before while talking about items? Well the same thing had to happen here with shops, since they’re linked to the fame level of your character and that in turn influences the game flow, altering the “quality” of procedural generation. By introducing a total of 7 new shops we had to redesign the fame level system in order to grant enough granularity to level progression to better feel the difference between shops and see the differences in new items generation. That’s why now we have nine fame levels and not just five as before! Every fame level has its own parameters for items (and customers!) procedural generation, granting an ever changing experience while you climb the fame ladder to reach the ultimate success!

Could you imagine? That’s still not all about game balance! We really wanted to give a good strike at it and we also made some changes to starting items generation in order to avoid exceptionally good or bad starts that could compromise the entire game. From now on all games will always start with one rare item, two uncommon items and two common items. As it was introduced in the last patch, Premium Players will also get an exclusive legendary item at the beginning of every game, but apart from that every game should now present the right amount of challenge since the very start!
Last but not least we also gave a little rebalance to all costs and prices, to better fit the new game economy.

Next big thing we made with this update is a new management of end of week ads in the Lite version of DL. Before this patch we had an ad showing out at every end of the week, it sounded quite fair to us but then we realized that a week in early game lasts much less than a week in late game because during late game there are much more customers coming to your shop every single day. Thus, a week in early game could last a few (real time) minutes while in late game it could last even half an hour. The consequence of this is that early game players see much more “end of week” ads than late game players. For this reason we decided to equalize the vision of ads for both early and late game players, showing an ad at the end of a generic day if a certain amount of real time has passed.

Finally, let me talk about my favourite argument: recurrent characters! I know, I know, it’s so much time we’ve been talking about it you barely believe they’ll ever come, but before you start throwing rotten vegetables at me, I can tell you that with this latest patch we introduced the last UI adjustments that were needed just before the introduction of recurring characters in the game. We shifted the customer at your desk a little bit on the right, to make him more centered in the screen and by doing this we gained a lot more space for the customer’s balloon and the three choice buttons beneath it, in the left half of the screen. Thanks to this we will not only have more space for recurring character speeches, but also more space for your answers, granting us the possibility to make more complex and deep dialogues!

Since this change required quite a work to rearrange things and modify animations, we planned to make it just before the actual introduction of recurring characters, so you can be sure they’re really coming… and you know what? I’ll spoil you the first chain of encounters with the first recurring character is already in the game! We put it in “sleep mode” in this version because we need to test it a little more, but is already there and will be available really soon!

I hope you enjoyed reading about all these changes!
Stay tuned for more updates and keep up the good deals!

Join our open Beta!

Welcome back Dealers!

Today we announce that Dealer’s Life Beta is now open to everyone, meaning that you can join and try our updates before everyone else!


On top of this, we just released a new Beta update (B:0.63) with our most recent changes that’s available right now to every Beta tester.

If you want to join, the process is very simple: head to Google Play Dealer’s Life Beta page or Dealer’s Life Lite Beta page and agree to become a tester! From that moment on you will be registered as a Beta tester and you will always receive our Beta releases!

We decided to change from closed Beta to open Beta because the number of players is growing fast and we would like to implement a more robust release flow, having as much feedback as possible. Furthermore, a lot of players have asked us to be able to try as soon as possible our new changes and the open Beta will be a very pleasant surprise for them. 🎁

The standard release flow will be on a weekly or biweekly basis, depending on complexity and volume of changes, and it will be:

  1. A closed Alpha only for us developers where we test our changes thoroughly (same as always).
  2. The new version is promoted to the open Beta channel and release notes are available:
    • In the “What’s new” section of Dealer’s Life Google Play Store page.
    • In the dedicated list on our Public Roadmap (where you can always check our progress, even before releases).

      The 🚀 means “In development” and the 👍 means “In Beta”!
  3. You, the Beta testers, can try every new change for a range of days that depends on the complexity and the urgency of the release (let’s say from one day to three or four days) and you will be able to write us your feedback and your advices.
    You will be able to do that on three possible channels:
  • The “Beta Feedback” form (accessible in Dealer’s Life Google Play Store page only from your device) will be your quick and easy way to contact us with a feedback or a suggestion. Remember that this form replaces the “Review” form so you will be able to send a private message to us but you won’t be able to rate and review our game unless you leave the Beta program.
  • The “Requests or Feedback” card on our Public Roadmap if you think that the issue should be publicly discussed or if the topic is too complex for a short message.
  • Our social pages (Twitter, Facebook or Google+ Community) if you prefer to contact us on one of these channels.
  • [optional] In cases such as bug fixing or quick updates, the flow could go back to point #1, with an updated release which will be available only to Beta tester.
  • When we see that the new version is ok and stable on multiple devices, we will promote it to Production and it will be available every player.

That’s all for now, we hope that you like this new opportunity, don’t forget to comment and let us know what you think!

Dealer’s Life updated: version B:0.62

Welcome back Dealers!

We just released an update for Dealer’s Life, bringing this new version (B:0.62) to all our players!
Now, let’s talk about the changes, shall we?

First of all, we introduced a graphical preview in some newspaper articles which shows you who you are going to hire and what you are going to rent. This now looks a lot more real and it’s also more pleasant to the eyes.
Here are two examples, directly from our public roadmap where we posted a preview some days ago:

Hi Ronnie, now I can see your resume picture!
That’s a nice emporium! I’ll rent it!

We also fixed a rare bug which, in specific cases, froze the “Not interested” button, preventing the player to be able to dismiss that customer. This means there will be no more awkward situations with your customers, where you try to dismiss them but they want to stay in your pawn shop. 😉
With this fix we also worked on avoiding double taps on a lot of buttons, in order to prevent double purchases or duplicate actions: we are still working on this but the most part of it is completed and included in this release.

Last, but not least, we improved the game flow after an ad has been shown, meaning that you now see the following windows and actions only after you have seen the ad and not partially before, when loading the ad.

And that’s all for now! But definitively that’s not all for these days because we are about to announce another big change… anyone said “Open Beta“?
We’ll talk about it in the following hours with a dedicated article and instruction on how to participate!

Thank you Dealers and see you soon!

Dealer’s Life updated: version B:0.60

Hi Dealers!

We’ve finally come out with a shiny new version of Dealer’s Life!
It took us two weeks of hard work but I assure you it’s worth the wait! We’re talking about many improvements in many aspects of the game, so take a seat and enjoy the reading of what’s coming with version B:0.60 !

Let’s start from the biggest news: an Expert revamp!
Many players reported the small use of the Expert compared with other employees with more useful abilities so we took some time and thought about new ways to use him.
We added the ability to ask the Expert a quick estimate of an item you are going to buy: a very useful feature as it helps prevent the cases in which you couldn’t estimate an item by yourself. And if the Expert has good experience it’s also a way to get better estimates than yours. But beware that this ability comes with a cost: you can use this ability a limited number of times per day and only if your Expert is not on duty with some item you already own, so you have to keep him available in order to have him around and ask him an opinion.

Yes, he’s right!

So, if you choose to assign him an item of yours to analyze, you won’t be able to ask for quick estimates but on the other hand you still get a new ability from him besides the usual precise estimate and identification of fake items: if the item the Expert is analyzing is a fake he will now give you a smart hint to help sell it without being noticed! I mean, you’ll still be noticed if you insist too much during the haggle but overall it will be more easy to sell a fake item without the customer having it recognized.

What’s that new calendar over there??

Plus, if you assign a task to the Expert he will now take less time to perform it!
Great improvements, huh? That’s why the Expert now costs as much as the Restorer…

We’ve just been talking about time, and here is a real “time improvement”: we changed the way the in-game date is displayed, so now you can know the week number and the day number within that week, meaning that you immediately know when you’ll have to pay weekly expenses.

Next big thing of this new version of DL is about UI graphics: we are working hard on performance optimization but we also want to make the game look as good as possible, so we used a new approach to UI graphics handling and reached a new level of polish, image definition and quality! This improvement also affects the quality of items appearance, we really hope you’ll like it!
And speaking about items, we improved more than 40 items to make them better and nicer!

Just to continue talking about graphics we added new graphics for employees!
As you know we already put some great graphics for employees with the last patch, but this time we added a new appearance for every level of experience of employees! Nice!

A level 1 Restorer… pretty sad, uh?
A level 2 Restorer.
A level 3 MacGyv… ehm Restorer!

Finally we took some time to make a small balance of Luck (the in-game skill, not your luck 😉 ) weight during early game, just to make the game less unforgiving at the beginning if you have low Luck. No more deadly chains of events!

Oh, and of course we fixed a lot of bug with this version!

That’s all for now! Prepare for new great announcements in the near future!

Dealer’s Life updated: version B:0.57

Hi everybody!

We just released another big update of Dealer’s Life, bringing this new patch (B:0.57) on both lite version and premium version!

First of all we decided to address the issue with the connectivity to the ads server: we apologize for this issue, in these days we were constantly in touch with the ads provider and we found an issue on their side that was affecting the game flow. In this update we released a first fix that solves it and makes the game flow less dependent from the ad server. As a token of gratitude, Dealer’s Life premium version players will also be able to get some rewards even when there are no ads available.

Then, thanks to player feedback, we decided to do some balance changes on victory conditions, meaning that now some winning thresholds are higher and hence more difficult to reach. You’d like to know what and how much we changed, wouldn’t you? Unfortunately that’s up to you to discover! 🙂
We’ll surely make other rounds of balance changes in the following patches, so if you have anything to suggest us, head to our roadmap and make yourself heard!

And when you win a game? Well, now there is the brand new “infinite mode“!

I am sure that you will recognize it without any doubt because of the special “continue” button:

Which is of course a tribute to one of the pillars of my entire gaming life!
(Hi Sid! 😀 please be aware that I admire you with all my heart!)

We also fixed some bugs, first among all a bug regarding volume on some sound effects which was not affected by the level set in the option menu.

That’s all for this patch, we hope that you like these changes and we look forward to your comments and feedback on our roadmap !

Dealer’s Life updated: version B:0.53

Hi everybody!

Here we are with a great new update for Dealer’s Life! This time we gave some more love to graphics and made some great steps forward in the direction of how we really want DL to look like.

Let’s begin with the tiniest of today’s improvements: a little change on UI. We listened to some of our most passionate players which were complaining that while fast-playing (which is the way they like to play: frantically tapping everywhere to get to the next deal ASAP XD ) they sometimes lost some important information that came out on popups. Since for many popups you could just tap everywhere to close it, we decided to go for a different solution about it. First we tried with a small X in the upper right corner of every popup window, but that wasn’t the right solution for a mobile game that you can play mostly with thumbs: the X was too high in the screen, difficult to reach with the thumb. So now we’re proposing a different solution: a “Close” button right inside every popup, in the lower right corner (or in the center if there are no other buttons). We are confident that this compromise will please everyone!

hirepopup

Enough for UI, let’s now talk about new graphics for employees.

newexpert

Every employee has now his own graphics that appears in the dedicated section on the notebook. We already planned to improve this visualization, adding specific graphics according to the level of experience of the employee but hey, this is already a good change, isn’t it?

Then we decided to enhance the visual difference between buyer and seller, since some of our players got sometimes confused between buy and sell and made the wrong offer. Now sellers will put on the table the item they want to sell (like before) while buyers will put just their money. So if you see money on your table, that’s what you’re going to get from your actual customer 😀

maingame_money

The nice thing is: the amount of money you see on the table will change in accordance to how much your customer would like to spend, and that will somehow help you understand from the beginning if you’re going to make a huge deal or just get some small cash. Plus, we assure it’s quite a good sensation to have a customer putting a HUGE amount of money on your table, you should check it 😀

But now let’s talk about the improvement I like the most: visual quality of items! I finally managed to find a way to visually reproduce quality of items in their images. Which is not making a dedicated sprite for every quality level of every item (it would have been just CRAZY), but instead integrating the quality rendering in the procedural generation process! Here is an example of the results I got from this:

itemconditionlayer

See? Same item sprite, 4 different versions based on quality: from the top we have very good conditions, then good, bad, and finally terrible conditions, really ugly! This automatically applies to ALL items, you’ll see while playing the nice effect it makes! 😀

That’s it about graphics but still it’s not all about this patch’s improvements (yep, we worked quite hard…). We also made some changes on late game balance, improving the impact of your Charisma and Luck skills on customers behaviours. Some of our players were telling us the late game is quite easy… well now it will be different! XD

We hope you’ll like all these changes, that’s it for now!
Stay tuned for the next update and have fun!

Dealer’s Life updated: version B:0.51

Hi there!
We just released another update for Dealer’s Life following player feedback and some new ideas.

First of all, Dealer’s Life has now a public roadmap!

roadmap
Hey, that’s a bug!

We decided to create this board in order to keep Dealer’s Life players updated on our tasks and to provide a single entry point for bug reports and feature requests. There is a list for feature request with a specific form to sumbit, a list for bug report with another form, a list for short, mid and long term tasks to keep track of what we are going to do next and last, but not least, there are lists for every release with the current status update.
The board is public and everyone can join, comment and even vote on their favourite or most important task, so… what are you waiting for? Join and let us hear your voice!

You can find the link for the public roadmap also in another addition to our game: our new welcome screen!

welcomescreen
Hey, that’s a disclaimer!

We thought that it’s important to let Dealer’s Life players know that the game is still in development and that we have a lot of ideas and new content that will be implemented, along with links to be able to find what’s is in our plans (the roadmap but also our social pages). In our opinion this new welcome screen is the right place to tell them those things!

Speaking of right places, in this update we also added new tutorial tips in order to provide hints during important steps of the game.

tutorialtip
Hey, that’s a tip!

They are shown only one time in each game session and in each specific zone and they can be disabled in the options menu. We really felt this was necessary to help players at their first experience with the game and we think that now the experience is much smoother.

And, again, right places! We now have a brand new “X to close” button on all windows and popups in our game.

Speaking about balance changes, we did a minor change to help avoid very unlucky situations where the most valuable item, assigned to an employee, was lost due to an event. With this release the items assigned to an employee can not be targeted by events!

And then there are the usual minor graphic enhancements and bug fixing, although I must remind you that the last release (0.50) was one of our biggest achievements in terms of game optimization: 90% less of used RAM for audio sources and 66% less for textures!

So, that’s all about Dealer’s Life latest update! Don’t forget to try the game and tell us what you think!

Stay tuned!

Dealer’s Life goes live!

Hi everybody!
Here we are, we just finished setting up everything for our very first public release!

Yes, you read it right: we released our game and now everyone can play it, get it now on Google Play Store!

Get it on Google Play

Everything is fine, the game is stable and funny, all pieces are in place. There’s naturally some other big work to do in order to introduce some new mechanics and redesign a couple of things here and there, but we will do such things following this release.
I cannot spoil what will come next, but I sure can explain what is going to come with this update, so take a chair and read carefully since changes here are huge and will improve the playing experience a lot!

First of all let us say that we are going to be live with two different versions of the game:

  • a free version with video ads, that will contain all contents and mechanics of the full game but will only be playable if you have an active internet connection.
  • a (soon availablepaid version without video ads and even playable without an active internet connection!

Neither of these versions will contain in-app purchases or require any special permission to be played, but both will grant you gifts and small advantages through video ad rewards.

Let’s speak about counterfeits now. Great changes have been made here in order to grant fake items their real super funny importance. We have enhanced a lot what you can do with them (and we will add some more in the near future): if you now recognize a fake while you’re buying it you’ll be able to pretend a huge discount from it!
Playing with fake items has become a real fun, since it’s always risky to buy one but it could bring to huge gains if you manage to recognize it in time and sell it to the right customer!

Oh wait...
Oh wait…

Speaking about fun, a new funny and very useful animation has been added in order to let you know when you go too far with your offer. You just cannot guess random numbers to make your counteroffers, you know… your customers are not that dumb, they all have their own idea of how much they’d like to pay or gain, and how much they’re disposed to shift from that initial idea. If you exaggerate they’ll make you know and they’ll get angry, relaunching with a counteroffer that will easily be the same of their last one. Your fault, dear sir, you lost a chance to get a better price!

What?!?
What?!?

Then we added a couple of new features that actually increase a lot your choices and possibilities during the gameplay:

  • you can now trash any item you have in your inventory! How could it be useful, you say? Well it is if you’re going to buy your new best deal ever, but have your inventory full of crappy stuff… Naturally you’ll lose the trashed item forever, but sometimes it could be worth!
  • you can now interrupt any task your employees are on, anytime. Suppose you have a Restorer that is fixing a common item in good condition (so useless…) and you suddenly put your hands on an epic piece in terrible conditions! Instead of waiting the Restorer to finish his job before being able to assign him the epic piece, you can stop his task on the go and give him a new task (or fire him to get a better Restorer, if that’s the case…)!

That’s not all! We also added some visual improvements, especially regarding customers psychological traits and employee profiles. We’re not done yet with neither of them, but these first improvements already change a lot the visual impression and ease the understanding of all the information you need to know.

scanpng_01
An impatient spendthrift customer, keep him negotiating and he will give you a lot of money!

Last but not least, we fixed a huge amount of bugs and mechanics, we introduced a totally new way to manage the savegame in almost every moment of the gameplay and we dramatically changed the way we actually save the game, granting more flexibility for the future. No more trashing your game to restart again after a new patch! Yay!

I think that’s all for now, guys. We really hope all these changes will please you and make your gaming experience even better than before!
If you want to give us feedback or suggestions, you can do it on Twitter, Facebook or Google+ Community !

Stay tuned and have fun with Dealer’s Life!

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