Dealer’s Life updated: version B:0.85 – Play More, Lose Less

Good day to all of you Dealers!

We have released a lovely update for Dealer’s Life, bringing to you the new and shiny 0.85 version, or as we use to call it, PMLoL (“Play More, Lose Less”). In this update we focused on providing an overall more enjoyable experience to everyone by making some more changes on recurring characters, bank donations and the Brainwasher employee!

Let’s proceed in an orderly fashion and let’s talk about recurring characters first. When we first released recurring characters, we heard some voices from you complaining about the chance of losing the game and since then we did our best to adjust this mechanic in order to make the experience less frustrating. BLAH update (the last one, 0.82) was indeed a good first step towards the right direction but within BLAH it was still possible to lose the game in a couple of situations. We really would like everyone to love this game and we understand how bad could be to lose a long played game without alternatives (remember though that some are hidden!) due to a single bad decision or a button pushed by mistake, so we went further and completely removed any chance to lose the game from recurrent characters dialogues! Beware though: this does not mean that you can avoid bothering with mafia or police: they still can put you in real trouble and they still have huge consequences! Let’s say that if you take bad decisions with recurrent characters you won’t lose instantly but you’ll still be able to lose if you go negative with your cash!

So you’ll now face losing resources instead of brutally losing the game. That’s good but the final result is that you will actually have more chances to lose resources than before. That’s why we didn’t stop there and modified the bank donation mechanic too! Since the game got longer and more difficult, from now on the bank will save you from bankrupt not only once but three times! With this we want to make the game more forgiving and grant you the “three lives” chance that many old school games provide! You have to watch out, though, since every bank donation will be fixed and could end up not covering the entire debt you have! Should you still have negative cash after a bank donation, next day you’ll receive a new one (if you still have one). This will of course not grant to extinguish your huge debt, neither, but it will surely give you more time to recover!

Let’s now talk about the Brainwasher employee. Do you remember we buffed the Expert in our last update? Well, now it’s time for the Brainwasher to be buffed! With PMLoL we decided to make this employee much more useful than before by granting you the possibility to use his power in more “bad” situations! Since yesterday you could use him only if a customer doesn’t agree with your offer and goes away, but now you can use him also in the following situations:

  • if a customer forces you with a final and definitive offer
  • if a customer recognizes the fake you were about to sell to him (!!)

In both these cases the dialogue with the customer will start again, granting you a new chance to make a big deal (or to fool him)!
Maybe some of you have already discovered other useful situations where to use the Brainwasher… well, keep always in mind that Brainwasher power uses are limited per day and we didn’t changed them with this update, so even if you can use him in more situations, now more than ever you’ll have to carefully decide if and when to use him!

And that’s all with this update!
We really hope you like these changes, do not forget to let us know what you think here in the comments or in our Public Roadmap where you can also see that… “Geek items” pack and mythic rarity are coming!

Stay tuned and keep up the good deals!

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Dealer’s Life updated: version B:0.82 – Better Life Adjustments Heaven

Gooood morning to all Dealers out there!

Did you enjoy the great MUU? Yes? No? Well, in any case here we come today with a lovely new update called Better Life Adjustments Heaven or, as we use to call it, the BLAH! Can you guess what’s inside the BLAH? You got it: a lot of love, peace and great gifts for everybody! Since we realized the huge MUU was a bit too harsh we worked on tuning some mechanics here and there to make the overall experience much more enjoyable and less unforgiving!

Let’s firstly talk about the biggest set of adjustments that comes with BLAH: recurring characters! We knew they would have drastically changed the game experience, many of you liked them, some others didn’t and I personally think that’s a normal process in a game that is still in development. Nevertheless our goal is to make a game that everyone can enjoy as much as possible, so we decided to review all encounters developed so far and adjust them to have a smoother flow of plots and make the game harder to lose. As a result mostly all mafia encounters have been rewritten and redesigned, a few more encounters have been added and others have been modified to better fit the overall plot. We introduced some more reward you can get from encounters but most of all we enriched a lot of dialogues with new answers you can get only if you satisfy specific conditions, such as a specific employee, a skill higher than a value or reputation level. That’s right: the higher skills you’ll have, the more chance to get better options in dialogues! You can also use passive employees to increase your skills and get more answers so everybody go for them!
For what concerns reputation… all I will say here is: do not think that if you go criminal you’re losing the game, there are ways to win on both good and bad sides, you just have to find them out!
We are still evaluating the possibility to include a new option to completely remove all encounters but we think that with this update it won’t be necessary. We also think that encounters are a core mechanic in the scheme we have in mind for our game, so we would like to avoid implementing this option if not necessary.

Ok, I’ll try…

Another set of changes introduced by BLAH regards the Expert! This great employee was a bit underrated so we decided to give him a boost not only by giving him a chance to recognize fake items during a quick estimate, but also by drastically increasing his estimating capabilities! Before BLAH the Expert used to make quick estimates based on a certain value of Competence defined by his level of experience which made low-level Experts quite inaccurate in their quick estimates and quite annoying when they often simply cannot give you any quick estimate of the item. With the lovely BLAH now Experts will always make quick estimates based on a fixed, high value of Competence, regardless of their level! The only limit here is the number of times a day you can use his power (which still depends on the Expert’s level). Oh, and keep in mind that a top high Competence could still give a little percentage of failures during quick estimates, especially on high rarity items, that’s why if you want to be 100% sure about an item value and authenticity you’ll have to assign that item to the Expert for a few days to evaluate.

The Expert is now evaluating… coffee!

That’s quite it for the Expert, but stay sure it’s not over yet with him. We still have a couple of nice ideas to increase their power even more, something will surely come in the near future and I must say… this is just the beginning of a big tide of love we want to give to all active employees (Restorer, Expert and Brainwasher) in order to make them a lot more powerful and useful! And this brings us to another big feature introduced by the BLAH…

How many times you desired to have just one more free Restorer to fix that damn item in bad condition before someone comes to buy it as it is (or before you get sick of keeping it locked in your inventory)? Well, from now on all Premium Dealers will get the possibility to hire two employees of the same type between Restorers, Experts and Brainwashers! Since all these employees can only be used a limited number of times a day, hiring more than one employee of a kind will increase the times you can use his power accordingly!

Restorer twins!

Wait, what about Lite players? We absolutely wanted to give some more love to them too, so we decided to listen to your suggestions and remove the video ad on the Brainwasher power! Now it’s free of ads like any other employee ability, definitely a great change for Lite players!

Last but not least, we continued to listen to your suggestions and made a big rebalance of late game item prices to make them more in line on what you would expect in a late game: average prices have been increased and trashy items have been greatly reduced! This will likely lead to a solid growth even at the end of the game!

We really hope you’ll like all these changes!
If you want to know what’s next, you can check our Roadmap but, to tell you in advance one big improvement, well I’ll say just three words: geek items pack!
Stay tuned and keep up the good deals!

Dealer’s Life updated: version B:0.80 – The Mighty and Unforgettable Update

To all Great Dealers out there: the time has come for a new era for Dealer’s Life!

We just released the 0.80 version and with it we make another huge step towards the game as we imagined it in the very beginning, with all core mechanics into place. Still more work has to be done in order to implement other contents we designed, but in this historic moment we can officially say that all major mechanics are now implemented and working fine!

As you can imagine from its name (yes, from now on we will name every update! 😀 ), the Mighty and Unforgettable Update (MUU from now on) includes a real ton of changes and awesome new features that will radically change the feeling of the game as a whole. Since this is a really huge thing, we worked hard to test as deeply as possible the new mechanics we’re introducing: three weeks ago we let our proud and glorious Beta testers the possibility to play with the first version of the MUU and they gave us their invaluable feedback about it. Thanks to their brave sacrifice we were able to understand what to tweak and what to add to make the game that it is now. I would like to ask for a minute of silence in memory of all the games that met an unexpected end during Beta tests, to give them the respect they deserve and thank our Beta testers from the bottom of our hearts.

*one minute of silence*

Now, let’s start with details about the great MUU!
Where to begin? Ok, I’ll start form the most obvious: recurring characters are here!

We all waited so long for them and now finally they’ll start visiting your games!
But what exactly are recurring characters? Let’s say they are special characters that are not the kind of customers you’re used to see in your shop: they don’t come to buy or sell stuff, they come to speak with you and make you decide your destiny in the game. With this MUU we’re introducing the first 5 characters: the Policeman, the Special Agent, the Mafia Guy, the Mafia Boss (Don Vito) and the Worker (actually he is a special guest from the future recurrent characters pack #2, he has just one encounter now). Each one of them can bring you new possibilities, challenges, choices to make, rewards and prices to pay for decisions you’ve taken during the game! Possibilities are countless and you must pay real attention to what you say to these people since they could be quite unpredictable and potentially lethal. That’s right: in some cases you could lose the game if you make the wrong move! And that’s what a lot of Beta tester did before some balance changes, here’s why our huge thanks to them!
With many characters and many plots going forward at the same time, it could be quite difficult to remember all the choices you took during the game, so to help you out we introduced a new subsection in the notebook and we called it “My Story”: you can find it in the section about your character. All major encounters, quests and decisions you take are registered in there, so you can check them at any time!

Since a big part of the fun is to discover all the plots linked to these recurring characters, I won’t spoil much about them, I’ll just say that the reputation system we introduced with version 0.75 (and a particular employee you may already have hired) are deeply connected to recurring characters… And I’ll say no more about it!

Ok, ok, I’ll also say that with recurring characters comes a new and shiny achievements pack completely dedicated to them!

Now let’s move on and talk about Google Play Games Cloud Save! We totally understand the need of it since it is quite bad to lose your saved game if you change device or go Premium, so we did our very best to provide it as soon as possible! With the MUU release is now possible to upload your saved game to the Cloud, so you can download it on another device or after you purchased the Dealer’s Life Premium version, or even use it as a backup!

Another really big change we made with MUU impacts the game’s balance: since many of you reported a quite short play time in order to finish the game we decided to make a huge series of adjustments to provide longer games and to align some prices/cost to recent items price changes. Now many costs, from skill increase to shops and even employees, have been modified to fit better during all the game time: the general rule we applied was to have much more expensive possibilities in late game but still maintaining the right challenge in early game.

The Pawn Employees Guild urged us to greatly increase their salaries!

With this new balance you’ll have much more things you won’t be able to afford at the beginning, so we also tuned the generation of offers in the newspaper in order to provide mostly affordable shops or employees according to your fame level. All these changes go along with the consequent balance of some winning threshold which have been greatly increased.

Last but not least, MUU also comes with new great improvements in music and graphics: you’ll listen to new tracks from the mighty and immense Kevin MacLeod, our first and only favourite composer, and enjoy some smart UI animations that will help you keep better track of cash flow, items and employees!

Is that all? Well, not really! We also implemented a new animation for the brainwasher power, auto language detection at first launch (which right now will detect Italian, the only localization implemented apart from English), a general sound optimization, new tutorial tips in the main menu and when the first recurrent character comes, a confirmation popup before leaving the game, an in-game notification when a new version of DL is available (with an option to enable it also for Beta releases if you joined our Beta)… and I’m sure I’m missing something, there’s really too much in the MUU!!

We really hope you like all the new content and the improvements we introduced with this update! If you do, you can be sure that the show is going to get bigger and bigger!

Stay tuned and keep up the good deals!

PS: if you want to contribute to the German, Spanish or French localization of the game, please contact us as these are currently under development!

Dealer’s Life updated: version B:0.77

Hello Dealers!
We have just released the new 0.77 version with a lot of new features and improvements for all our players!

The first and the most important new feature is the integration with Google Play Games, which means… achievements!
We designed a first set of 30 achievements to cover most of your accomplishments in the game with the usual irony we want to include in our game, which of course means quotes from internet memes! What would an achievements set be without memes?? 🙂

Of course the achievement is on nine thousand dollars and not on ten thousand!

This integration is important because it also brings a whole set of new features we can implement in our game in the following release, the first and most important will be… cloud save. This will be our next step on this road in order to provide a way of keeping the Lite version save game after purchasing the Premium version. Then we will be able to implement global leaderboards which will allow players to compare their score and see how they are doing!
But for now, log in to Google Play Games with the automatic login feature when you open the game and enjoy the new achievements! Remember that you can always check your status and your achievements by tapping the new button in the upper left corner of the main menu and open the dedicated menu.

We also did a restyle of these buttons to keep the same style of the Google Play Games button (the third one)

Speaking about other changes included in this new version, we decided to balance reputation changes and add specific messages to inform the player everytime there is such a change. This means that it will be less easy to lose reputation (we also removed one hidden reputation loss we had implemented in the older version) and that the player will always see a message when there is a reputation change. If you want to have more information on this, you can check all the changes in the dedicated card on our Roadmap: Reputation mechanic balance and reputation change messages .

We also decided to buff the expert and give him the ability to give an estimate during a negotiation even when he’s on duty on an item. We felt this is a good balance change to improve his power as the need of having him available to be able to ask his opinion during negotiations was really harsh. We hope to have brought some more love on him, we have more plans for him and we think that our next buff will be to make him discover fakes (with a percentage of failing depending on the level) when you ask for his opinion during a negotiation.

Speaking about balance changes, we did some late game prices balance. For example the cost of purchasing a skill increment is now higher for a skill that is 5 or higher. And we also changed some victory condition thresholds but we let you discover on your own these changes. Generally speaking, this means that the game will be longer and you will enjoy for more time the late game.

Last but not least, we improved the overall speed of the game by removing the incremental writing style on balloons. This was a community requested feature and we decided to remove the incremental writing instead of providing a new option to turn it on or off, because this will allow us to improve the general quality of the text on the balloons and highlight or color part of the text.

Mix all these changes with some bug fixing (thanks to all our Beta testers!) and some italian localization improvements and you have the new 0.77 version!
We hope you like it, as always feel free to let us know your thoughts here, on our Public Roadmap or on Dealer’s Life Twitter, Facebook Page or Google+ Community.

And in the following release… the first set of recurring characters and their encounters! Yes, they are ready and we are testing them right now, we think that we will be able to release them in Beta during next week!

Oh, really?

And with this bombshell… Keep up the good deals and have a nice day!

Dealer’s Life updated: version B:0.75

Hi to all Dealers out there!

Today we release a great update full of new mechanics and nice improvements!
Let’s look inside the box and begin with the nicest: new skin tones for customers!
Could you imagine? It came quite unexpected even for us, since it was actually a free time experiment and it came out working at the first try! Now thanks to this you’ll have nothing less than the world coming to your shop! Every customer now has his own tone of skin! It doesn’t affect anything in game but it’s a pretty effect that surely adds more variety, isn’t it?

We also made some little graphic changes to the visualization of the fame level to better fit the notebook page, now with the addition of a new great feature that I’ll explain in detail later because it’s huge and it deserves a dedicated speech… Let’s stay on graphics for now and say that in addition we introduced a nice message that pops up whenever you reach a new fame level, so you can better feel your progression in the game. Just to keep you informed!

With this release we also made another tide of balance to make late game even better, granting more rare and valuable items for your last three level of fame! Prepare for unbelievable deals!

Talking about balance, we also increased the average number of “shop for rent” articles you receive in the newspaper during the morning. These will let you choose between more shops each day, a good thing considering the increased number of shops available from previous releases!

And now, last but surely not least, here is the biggest: we made another step forward in the recurrent characters path with the introduction of reputation! What is reputation you say? Well, let’s say it represents how people see you. Are you an honest guy or a criminal?

Since dealing with counterfeits is against the law, reputation is hugely influenced by your choices regarding fakes. You should keep an eye on it and remember that reputation can cause different events to happen, and those aren’t usually good (well, actually some of them are good…)! With this release we introduced a first pack of special events related to reputation but the next and more important step will be the integration of the first four… I mean five recurring characters, as their plots are deeply involved in the reputation mechanic. I’m talking about the Mafia Guy, the Policeman, the Special Agent and a couple of other characters we haven’t revealed yet… But this is another story and I won’t tell you anything more about it, for the moment. Let’s just say that reputation is here and it will get more and more important in the near future!

Wait, who’s that guy in black?

Finally let’s talk about a small improvement: with this release we introduced the permission to write on the SD card and this should help solve some specific device issues. If you have Android 6+ you can accept it only if you have problems saving the game otherwise you can deny it without any consequences. This could also help when we’ll develop the possibility to import save game from Lite version to Premium version, although we will try to use Google Play Games for this flow.

With this we come to the end for this update! We hope you’ll enjoy the changes!
Stay tuned and keep up the good deals!

Dealer’s Life updated: version B:0.74

Hello to all Dealers out there!

Today we’re releasing the new great version 0.74! We released it for Beta testers last week and we had great feedback, now it’s time to let all players enjoy it!

Usually we try to release new content every two or three weeks but we went a little bit late because we’re really working hard on many things at the same time, for example in the background we never stopped working on big things like recurrent characters and new localizations for the game. And today we’re releasing a real lot of new stuff, we hope you’ll like it!

Let’s begin with the great new Item Pack #3 including 16 new items! This time things have gone big since we went for cars and motorbikes!

We really would have liked to introduce them since the beginning, especially because they’re really expensive but we couldn’t find any easy way to balance them with the items already in the game without compromising the delicate relationship between prices, rarity and year of production. So we made a huge tide of rebalance for every item price in the game.
It was a big work indeed but it was just the first step towards a new era of longer lasting games! Many players have reported us that going wild with DL and playing it like there is no tomorrow could result in relatively short games… Since we simply love players that go wild with DL, we decided to second their secret desires and release a huge amount of late game content, all very shiny and expensive!

With this release we’re also giving a lot of love to shops! Version 0.74 comes with the great New Shops Pack including a new best shop for every district, with the best features and the highest price you can find! But of course that’s not all about shops: we also introduced a whole brand new luxury district, with four totally new (and really expensive) shops, as an exclusive to our Premium Players only!

The Boss Empire

Remember the tide of rebalance I mentioned before while talking about items? Well the same thing had to happen here with shops, since they’re linked to the fame level of your character and that in turn influences the game flow, altering the “quality” of procedural generation. By introducing a total of 7 new shops we had to redesign the fame level system in order to grant enough granularity to level progression to better feel the difference between shops and see the differences in new items generation. That’s why now we have nine fame levels and not just five as before! Every fame level has its own parameters for items (and customers!) procedural generation, granting an ever changing experience while you climb the fame ladder to reach the ultimate success!

Could you imagine? That’s still not all about game balance! We really wanted to give a good strike at it and we also made some changes to starting items generation in order to avoid exceptionally good or bad starts that could compromise the entire game. From now on all games will always start with one rare item, two uncommon items and two common items. As it was introduced in the last patch, Premium Players will also get an exclusive legendary item at the beginning of every game, but apart from that every game should now present the right amount of challenge since the very start!
Last but not least we also gave a little rebalance to all costs and prices, to better fit the new game economy.

Next big thing we made with this update is a new management of end of week ads in the Lite version of DL. Before this patch we had an ad showing out at every end of the week, it sounded quite fair to us but then we realized that a week in early game lasts much less than a week in late game because during late game there are much more customers coming to your shop every single day. Thus, a week in early game could last a few (real time) minutes while in late game it could last even half an hour. The consequence of this is that early game players see much more “end of week” ads than late game players. For this reason we decided to equalize the vision of ads for both early and late game players, showing an ad at the end of a generic day if a certain amount of real time has passed.

Finally, let me talk about my favourite argument: recurrent characters! I know, I know, it’s so much time we’ve been talking about it you barely believe they’ll ever come, but before you start throwing rotten vegetables at me, I can tell you that with this latest patch we introduced the last UI adjustments that were needed just before the introduction of recurring characters in the game. We shifted the customer at your desk a little bit on the right, to make him more centered in the screen and by doing this we gained a lot more space for the customer’s balloon and the three choice buttons beneath it, in the left half of the screen. Thanks to this we will not only have more space for recurring character speeches, but also more space for your answers, granting us the possibility to make more complex and deep dialogues!

Since this change required quite a work to rearrange things and modify animations, we planned to make it just before the actual introduction of recurring characters, so you can be sure they’re really coming… and you know what? I’ll spoil you the first chain of encounters with the first recurring character is already in the game! We put it in “sleep mode” in this version because we need to test it a little more, but is already there and will be available really soon!

I hope you enjoyed reading about all these changes!
Stay tuned for more updates and keep up the good deals!

Join our open Beta!

Welcome back Dealers!

Today we announce that Dealer’s Life Beta is now open to everyone, meaning that you can join and try our updates before everyone else!


On top of this, we just released a new Beta update (B:0.63) with our most recent changes that’s available right now to every Beta tester.

If you want to join, the process is very simple: head to Google Play Dealer’s Life Beta page or Dealer’s Life Lite Beta page and agree to become a tester! From that moment on you will be registered as a Beta tester and you will always receive our Beta releases!

We decided to change from closed Beta to open Beta because the number of players is growing fast and we would like to implement a more robust release flow, having as much feedback as possible. Furthermore, a lot of players have asked us to be able to try as soon as possible our new changes and the open Beta will be a very pleasant surprise for them. 🎁

The standard release flow will be on a weekly or biweekly basis, depending on complexity and volume of changes, and it will be:

  1. A closed Alpha only for us developers where we test our changes thoroughly (same as always).
  2. The new version is promoted to the open Beta channel and release notes are available:
    • In the “What’s new” section of Dealer’s Life Google Play Store page.
    • In the dedicated list on our Public Roadmap (where you can always check our progress, even before releases).

      The 🚀 means “In development” and the 👍 means “In Beta”!
  3. You, the Beta testers, can try every new change for a range of days that depends on the complexity and the urgency of the release (let’s say from one day to three or four days) and you will be able to write us your feedback and your advices.
    You will be able to do that on three possible channels:
  • The “Beta Feedback” form (accessible in Dealer’s Life Google Play Store page only from your device) will be your quick and easy way to contact us with a feedback or a suggestion. Remember that this form replaces the “Review” form so you will be able to send a private message to us but you won’t be able to rate and review our game unless you leave the Beta program.
  • The “Requests or Feedback” card on our Public Roadmap if you think that the issue should be publicly discussed or if the topic is too complex for a short message.
  • Our social pages (Twitter, Facebook or Google+ Community) if you prefer to contact us on one of these channels.
  • [optional] In cases such as bug fixing or quick updates, the flow could go back to point #1, with an updated release which will be available only to Beta tester.
  • When we see that the new version is ok and stable on multiple devices, we will promote it to Production and it will be available every player.

That’s all for now, we hope that you like this new opportunity, don’t forget to comment and let us know what you think!

Dealer’s Life updated: version B:0.62

Welcome back Dealers!

We just released an update for Dealer’s Life, bringing this new version (B:0.62) to all our players!
Now, let’s talk about the changes, shall we?

First of all, we introduced a graphical preview in some newspaper articles which shows you who you are going to hire and what you are going to rent. This now looks a lot more real and it’s also more pleasant to the eyes.
Here are two examples, directly from our public roadmap where we posted a preview some days ago:

Hi Ronnie, now I can see your resume picture!
That’s a nice emporium! I’ll rent it!

We also fixed a rare bug which, in specific cases, froze the “Not interested” button, preventing the player to be able to dismiss that customer. This means there will be no more awkward situations with your customers, where you try to dismiss them but they want to stay in your pawn shop. 😉
With this fix we also worked on avoiding double taps on a lot of buttons, in order to prevent double purchases or duplicate actions: we are still working on this but the most part of it is completed and included in this release.

Last, but not least, we improved the game flow after an ad has been shown, meaning that you now see the following windows and actions only after you have seen the ad and not partially before, when loading the ad.

And that’s all for now! But definitively that’s not all for these days because we are about to announce another big change… anyone said “Open Beta“?
We’ll talk about it in the following hours with a dedicated article and instruction on how to participate!

Thank you Dealers and see you soon!

Dealer’s Life updated: version B:0.60

Hi Dealers!

We’ve finally come out with a shiny new version of Dealer’s Life!
It took us two weeks of hard work but I assure you it’s worth the wait! We’re talking about many improvements in many aspects of the game, so take a seat and enjoy the reading of what’s coming with version B:0.60 !

Let’s start from the biggest news: an Expert revamp!
Many players reported the small use of the Expert compared with other employees with more useful abilities so we took some time and thought about new ways to use him.
We added the ability to ask the Expert a quick estimate of an item you are going to buy: a very useful feature as it helps prevent the cases in which you couldn’t estimate an item by yourself. And if the Expert has good experience it’s also a way to get better estimates than yours. But beware that this ability comes with a cost: you can use this ability a limited number of times per day and only if your Expert is not on duty with some item you already own, so you have to keep him available in order to have him around and ask him an opinion.

Yes, he’s right!

So, if you choose to assign him an item of yours to analyze, you won’t be able to ask for quick estimates but on the other hand you still get a new ability from him besides the usual precise estimate and identification of fake items: if the item the Expert is analyzing is a fake he will now give you a smart hint to help sell it without being noticed! I mean, you’ll still be noticed if you insist too much during the haggle but overall it will be more easy to sell a fake item without the customer having it recognized.

What’s that new calendar over there??

Plus, if you assign a task to the Expert he will now take less time to perform it!
Great improvements, huh? That’s why the Expert now costs as much as the Restorer…

We’ve just been talking about time, and here is a real “time improvement”: we changed the way the in-game date is displayed, so now you can know the week number and the day number within that week, meaning that you immediately know when you’ll have to pay weekly expenses.

Next big thing of this new version of DL is about UI graphics: we are working hard on performance optimization but we also want to make the game look as good as possible, so we used a new approach to UI graphics handling and reached a new level of polish, image definition and quality! This improvement also affects the quality of items appearance, we really hope you’ll like it!
And speaking about items, we improved more than 40 items to make them better and nicer!

Just to continue talking about graphics we added new graphics for employees!
As you know we already put some great graphics for employees with the last patch, but this time we added a new appearance for every level of experience of employees! Nice!

A level 1 Restorer… pretty sad, uh?
A level 2 Restorer.
A level 3 MacGyv… ehm Restorer!

Finally we took some time to make a small balance of Luck (the in-game skill, not your luck 😉 ) weight during early game, just to make the game less unforgiving at the beginning if you have low Luck. No more deadly chains of events!

Oh, and of course we fixed a lot of bug with this version!

That’s all for now! Prepare for new great announcements in the near future!

Dealer’s Life updated: version B:0.57

Hi everybody!

We just released another big update of Dealer’s Life, bringing this new patch (B:0.57) on both lite version and premium version!

First of all we decided to address the issue with the connectivity to the ads server: we apologize for this issue, in these days we were constantly in touch with the ads provider and we found an issue on their side that was affecting the game flow. In this update we released a first fix that solves it and makes the game flow less dependent from the ad server. As a token of gratitude, Dealer’s Life premium version players will also be able to get some rewards even when there are no ads available.

Then, thanks to player feedback, we decided to do some balance changes on victory conditions, meaning that now some winning thresholds are higher and hence more difficult to reach. You’d like to know what and how much we changed, wouldn’t you? Unfortunately that’s up to you to discover! 🙂
We’ll surely make other rounds of balance changes in the following patches, so if you have anything to suggest us, head to our roadmap and make yourself heard!

And when you win a game? Well, now there is the brand new “infinite mode“!

I am sure that you will recognize it without any doubt because of the special “continue” button:

Which is of course a tribute to one of the pillars of my entire gaming life!
(Hi Sid! 😀 please be aware that I admire you with all my heart!)

We also fixed some bugs, first among all a bug regarding volume on some sound effects which was not affected by the level set in the option menu.

That’s all for this patch, we hope that you like these changes and we look forward to your comments and feedback on our roadmap !