Dealer’s Life updated: version A:0.18

Today we updated Dealer’s Life with a lot of new content for our Alpha Testers. Let’s see the change log: First step of visually implementing all the items in the game: now some items have their real aspect instead of our temporary placeholder. Added more weight to the Competence skill: now a low Competence player… Continue reading Dealer’s Life updated: version A:0.18

3, 2, 1… Alpha!

Hi all! We cannot stop! Another month has passed and we are now proud to present you… an ALPHA VERSION! We implemented better mechanics, brand new UI and graphics, and of course a bunch of new content! This new shining version features: the Daily Journal, to be read in the morning, with funny news and… Continue reading 3, 2, 1… Alpha!

Customers rendered!

Ok, it’s… what time is it? Ok, it’s 4 o’clock in the morning and I have headache. It’s been, I think, two or three days of non stop working, something like 17 hours a day passed looking at this monitor. Now I begin to feel tired. But wow, man, I did it! I managed to… Continue reading Customers rendered!

Prototype completed!

Hi everybody! We’ve been working REALLY hard lately, but FINALLY we have the very core mechanics of the game in our first prototype!! Player customization with name and skills, customers and items procedural generation, customers queue management and above all…. negotiation!! All of those are included in our brand new baby! Look at it… it’s… Continue reading Prototype completed!

Dealer’s Life… has come to life!

Hi everyone! It has been a month since we started working on the design of Dealer’s Life and now we can say that it’s completed! All the core mechanics and algorithms are well designed and documented, everything we want to be in the game was analyzed, discussed and defined (starting with the name of the… Continue reading Dealer’s Life… has come to life!