Dealer’s Life updated: version A:0.31

We have finally released the new version of Dealer’s Life so a Google Play update notification is going to reach our testers! Here you can see some screenshots from the new version! And a GIF… because everyone loves GIFs! Let’s see the change log: Added tons of new effects and animations: discover them while playing! New… Continue reading Dealer’s Life updated: version A:0.31

Our testimonials!

In those days a lot of people are talking about Dealer’s Life and the new version with a LOT of graphical improvements and a new UI. We are still busy preparing this new release and taking screenshots but here you will soon see these improvements for yourself. In the meanwhile you can see the following… Continue reading Our testimonials!

Animations!

Wow, another full time immersion in the magical world of shapes and colors has just passed like an hurricane! It’s been a day and a half, this time. I feel a little less tired than that “customers rendering” time but that’s just because now it was actually simpler… Anyway, what a change!! Now customers can… Continue reading Animations!

Because… Graphics!

What a weird word for a programmer… but hey, this is going to be the facade of the game, right? First impressions come from there so let’s work hard on that! I’ve always known I would put my hands on graphics again: I’ve got a very clear idea of how I want the game to… Continue reading Because… Graphics!

Hello World #2

As Fiz said, now that we are live on Kickstarter it’s time to introduce us and greet all new visitors coming here. So… Hi there! 🙂 I am Giulio Marra, or Tanek for everyone who knows me online, and I am the lead developer, project manager and algorithm mastermind of Dealer’s Life. I will be the… Continue reading Hello World #2

Dealer’s Life updated: version A:0.29

Our weekend was pretty busy working on Dealer’s Life so a Google Play update notification is going to reach our testers as we have just released another update! Let’s see the change log: HUGE graphical overhaul and performance improvement. We added also some graphical improvements for customers. Just look at them, they are so nice… Continue reading Dealer’s Life updated: version A:0.29

Hello World

Now that our Kickstarter project has begun, it’s time to say a new and big HELLO to all new visitors coming here! Time to better introduce myself, I suppose… Well well, where to begin? Hi! I’m Federico Palombini, but people call me Fiz or Faso. I’m the lead designer/storyteller and programmer of Dealer’s Life! Together… Continue reading Hello World

Dealer’s Life is now live on Kickstarter!

Our game is now available on Kickstarter! https://www.kickstarter.com/projects/abyteentertainment/dealers-life?ref=6jd2ww https://www.kickstarter.com/projects/abyteentertainment/dealers-life?ref=6jd2ww Check it out and spread the word! A big thank you to all our friends and testers who helped us (and are still helping) since our Alpha version launch, another update is on the way for you in a few hours. 🙂 We are unbelievably happy… Continue reading Dealer’s Life is now live on Kickstarter!

Dealer’s Life updated: version A:0.27

We released another update for our Alpha Testers, check out your Google Play update notifications! Let’s see the change log: New visual aspects for customers: let’s dress in new clothes! New journal articles and events. Tuned customer type (buyer or seller) generation. Better interaction with employees. Inference renamed into Insight. Added counterfeit items mechanic, integrated… Continue reading Dealer’s Life updated: version A:0.27

Dealer’s Life updated: version A:0.21

Today we released another update for our Alpha Tester which, as Fiz said, brought also Google Play integration. Let’s see the change log: World events: now every day a lot of things can happen, be careful and hope to be lucky! Added new employees that can perform tasks on your items. Look for them in… Continue reading Dealer’s Life updated: version A:0.21