Dealer’s Life is now live on Kickstarter!

Our game is now available on Kickstarter! https://www.kickstarter.com/projects/abyteentertainment/dealers-life?ref=6jd2ww https://www.kickstarter.com/projects/abyteentertainment/dealers-life?ref=6jd2ww Check it out and spread the word! A big thank you to all our friends and testers who helped us (and are still helping) since our Alpha version launch, another update is on the way for you in a few hours. 🙂 We are unbelievably happy… Continue reading Dealer’s Life is now live on Kickstarter!

Dealer’s Life updated: version A:0.27

We released another update for our Alpha Testers, check out your Google Play update notifications! Let’s see the change log: New visual aspects for customers: let’s dress in new clothes! New journal articles and events. Tuned customer type (buyer or seller) generation. Better interaction with employees. Inference renamed into Insight. Added counterfeit items mechanic, integrated… Continue reading Dealer’s Life updated: version A:0.27

Dealer’s Life updated: version A:0.21

Today we released another update for our Alpha Tester which, as Fiz said, brought also Google Play integration. Let’s see the change log: World events: now every day a lot of things can happen, be careful and hope to be lucky! Added new employees that can perform tasks on your items. Look for them in… Continue reading Dealer’s Life updated: version A:0.21

Let’s Play

You’ve been playing for ages with your smartphone or your tablet, Google Play Store it’s like a second home for you. Then suddenly you develop a game that can actually be counted as one of those up there. How do you feel? Well, f***ing good!! We did it! We’re now on Google Play Store!! I… Continue reading Let’s Play

Dealer’s Life updated: version A:0.18

Today we updated Dealer’s Life with a lot of new content for our Alpha Testers. Let’s see the change log: First step of visually implementing all the items in the game: now some items have their real aspect instead of our temporary placeholder. Added more weight to the Competence skill: now a low Competence player… Continue reading Dealer’s Life updated: version A:0.18

3, 2, 1… Alpha!

Hi all! We cannot stop! Another month has passed and we are now proud to present you… an ALPHA VERSION! We implemented better mechanics, brand new UI and graphics, and of course a bunch of new content! This new shining version features: the Daily Journal, to be read in the morning, with funny news and… Continue reading 3, 2, 1… Alpha!

Customers rendered!

Ok, it’s… what time is it? Ok, it’s 4 o’clock in the morning and I have headache. It’s been, I think, two or three days of non stop working, something like 17 hours a day passed looking at this monitor. Now I begin to feel tired. But wow, man, I did it! I managed to… Continue reading Customers rendered!

Prototype completed!

Hi everybody! We’ve been working REALLY hard lately, but FINALLY we have the very core mechanics of the game in our first prototype!! Player customization with name and skills, customers and items procedural generation, customers queue management and above all…. negotiation!! All of those are included in our brand new baby! Look at it… it’s… Continue reading Prototype completed!

Dealer’s Life… has come to life!

Hi everyone! It has been a month since we started working on the design of Dealer’s Life and now we can say that it’s completed! All the core mechanics and algorithms are well designed and documented, everything we want to be in the game was analyzed, discussed and defined (starting with the name of the… Continue reading Dealer’s Life… has come to life!

Hi there!

Hi there, we’re Giulio and Federico, two Italian developers with almost 30 years of experience as gamers and nearly 15 as programmers. We are both computer engineers that have always dreamt to make video games and we decided… that now we are going to design one! We choose the idea amongst a dozen ones that… Continue reading Hi there!