Animations!

Wow, another full time immersion in the magical world of shapes and colors has just passed like an hurricane! It's been a day and a half, this time. I feel a little less tired than that “customers rendering” time but that's just because now it was actually simpler… Anyway, what a change!! Now customers can … Continue reading Animations!

Because… Graphics!

What a weird word for a programmer… but hey, this is going to be the facade of the game, right? First impressions come from there so let's work hard on that! I've always known I would put my hands on graphics again: I've got a very clear idea of how I want the game to … Continue reading Because… Graphics!

Hello World #2

As Fiz said, now that we are live on Kickstarter it’s time to introduce us and greet all new visitors coming here. So… Hi there! 🙂 I am Giulio Marra, or Tanek for everyone who knows me online, and I am the lead developer, project manager and algorithm mastermind of Dealer’s Life. I will be the … Continue reading Hello World #2

Hello World

Now that our Kickstarter project has begun, it’s time to say a new and big HELLO to all new visitors coming here! Time to better introduce myself, I suppose... Well well, where to begin? Hi! I’m Federico Palombini, but people call me Fiz or Faso. I’m the lead designer/storyteller and programmer of Dealer’s Life! Together … Continue reading Hello World

Dealer’s Life is now live on Kickstarter!

Our game is now available on Kickstarter! https://www.kickstarter.com/projects/abyteentertainment/dealers-life?ref=6jd2ww https://www.kickstarter.com/projects/abyteentertainment/dealers-life?ref=6jd2ww Check it out and spread the word! A big thank you to all our friends and testers who helped us (and are still helping) since our Alpha version launch, another update is on the way for you in a few hours. 🙂 We are unbelievably happy … Continue reading Dealer’s Life is now live on Kickstarter!

Let’s Play

You’ve been playing for ages with your smartphone or your tablet, Google Play Store it’s like a second home for you. Then suddenly you develop a game that can actually be counted as one of those up there. How do you feel? Well, f***ing good!! We did it! We’re now on Google Play Store!! I … Continue reading Let’s Play

3, 2, 1… Alpha!

Hi all! We cannot stop! Another month has passed and we are now proud to present you… an ALPHA VERSION! We implemented better mechanics, brand new UI and graphics, and of course a bunch of new content! This new shining version features: the Daily Journal, to be read in the morning, with funny news and … Continue reading 3, 2, 1… Alpha!

Customers rendered!

Ok, it’s… what time is it? Ok, it’s 4 o’clock in the morning and I have headache. It’s been, I think, two or three days of non stop working, something like 17 hours a day passed looking at this monitor. Now I begin to feel tired. But wow, man, I did it! I managed to … Continue reading Customers rendered!

Prototype completed!

Hi everybody! We’ve been working REALLY hard lately, but FINALLY we have the very core mechanics of the game in our first prototype!! Player customization with name and skills, customers and items procedural generation, customers queue management and above all…. negotiation!! All of those are included in our brand new baby! Look at it… it’s … Continue reading Prototype completed!

Dealer’s Life… has come to life!

Hi everyone! It has been a month since we started working on the design of Dealer’s Life and now we can say that it’s completed! All the core mechanics and algorithms are well designed and documented, everything we want to be in the game was analyzed, discussed and defined (starting with the name of the … Continue reading Dealer’s Life… has come to life!