Wow, another full time immersion in the magical world of shapes and colors has just passed like an hurricane! It’s been a day and a half, this time. I feel a little less tired than that “customers rendering” time but that’s just because now it was actually simpler… Anyway, what a change!! Now customers can… Continue reading Animations!
Tag: Unity
Because… Graphics!
What a weird word for a programmer… but hey, this is going to be the facade of the game, right? First impressions come from there so let’s work hard on that! I’ve always known I would put my hands on graphics again: I’ve got a very clear idea of how I want the game to… Continue reading Because… Graphics!
Dealer’s Life updated: version A:0.29
Our weekend was pretty busy working on Dealer’s Life so a Google Play update notification is going to reach our testers as we have just released another update! Let’s see the change log: HUGE graphical overhaul and performance improvement. We added also some graphical improvements for customers. Just look at them, they are so nice… Continue reading Dealer’s Life updated: version A:0.29
Hello World
Now that our Kickstarter project has begun, it’s time to say a new and big HELLO to all new visitors coming here! Time to better introduce myself, I suppose… Well well, where to begin? Hi! I’m Federico Palombini, but people call me Fiz or Faso. I’m the lead designer/storyteller and programmer of Dealer’s Life! Together… Continue reading Hello World
Dealer’s Life is now live on Kickstarter!
Our game is now available on Kickstarter! https://www.kickstarter.com/projects/abyteentertainment/dealers-life?ref=6jd2ww https://www.kickstarter.com/projects/abyteentertainment/dealers-life?ref=6jd2ww Check it out and spread the word! A big thank you to all our friends and testers who helped us (and are still helping) since our Alpha version launch, another update is on the way for you in a few hours. 🙂 We are unbelievably happy… Continue reading Dealer’s Life is now live on Kickstarter!
Dealer’s Life updated: version A:0.27
We released another update for our Alpha Testers, check out your Google Play update notifications! Let’s see the change log: New visual aspects for customers: let’s dress in new clothes! New journal articles and events. Tuned customer type (buyer or seller) generation. Better interaction with employees. Inference renamed into Insight. Added counterfeit items mechanic, integrated… Continue reading Dealer’s Life updated: version A:0.27
Dealer’s Life updated: version A:0.18
Today we updated Dealer’s Life with a lot of new content for our Alpha Testers. Let’s see the change log: First step of visually implementing all the items in the game: now some items have their real aspect instead of our temporary placeholder. Added more weight to the Competence skill: now a low Competence player… Continue reading Dealer’s Life updated: version A:0.18
3, 2, 1… Alpha!
Hi all! We cannot stop! Another month has passed and we are now proud to present you… an ALPHA VERSION! We implemented better mechanics, brand new UI and graphics, and of course a bunch of new content! This new shining version features: the Daily Journal, to be read in the morning, with funny news and… Continue reading 3, 2, 1… Alpha!
Customers rendered!
Ok, it’s… what time is it? Ok, it’s 4 o’clock in the morning and I have headache. It’s been, I think, two or three days of non stop working, something like 17 hours a day passed looking at this monitor. Now I begin to feel tired. But wow, man, I did it! I managed to… Continue reading Customers rendered!
Prototype completed!
Hi everybody! We’ve been working REALLY hard lately, but FINALLY we have the very core mechanics of the game in our first prototype!! Player customization with name and skills, customers and items procedural generation, customers queue management and above all…. negotiation!! All of those are included in our brand new baby! Look at it… it’s… Continue reading Prototype completed!
